Global graphics giant buys Swedish game lighting technology firm
Will Freeman looks at a middleware sector charged with adapting to a new development landscape.
Leading graphics firm signs as Exclusive Drinks Sponsor at July event
Tech firm welcomes former senior Autodesk and GarageGames veterans
Platform’s 3D chip unable to deal with fill rate of ‘a lot of games’
Craft Director Studio plug-ins incorporated with Autodesk 2011 3ds Max, 3ds Max Design and Softimage
Numerous new features for Maya, 3ds Max, Softimage, Mudbox, MotionBuilder and FBX 2011
Industry-led game design course offers students a 6-month Maya trial
New functions add more flexibility, control and detail to popular engine
How AI can help your pursuit of creating realistic game worlds
The latest scoop from Autodesk Media & Entertainment looks at Ghostbusters
“The time for hard-to-learn, hard-to-use proprietary editing environments is over”
Ubisoft Montreal used Autodesk’s HumanIK tech as well as 3DS Max and MotionBuilder
Our guide to the solutions that your studio should consider
It’s time that game characters laid off the botox – and there’s tools out there to help…
How A2M harnessed Autodesk for its ambitious action game
3D artist conference taking place both live and online
Giant tech company building out middleware solutions with emphasis on unified workflow
As our Canadian focus turns to tech, we look over one of the most prolific tool firms in the business
Develop begins a three-week focus on the infamously successful Canadian games industry