Simon Ashby, founder and VP of strategy at Audiokinetic, offers an in depth look at implementing quality convolution reverb
Seven articles from leading audio industry figures on everything from working with orchestras to convolution reverb optimisation
New version of Audiokinetic's audio pipeline solution bolstered by portable support
Two audio firms advance tech for Sony’s new handheld
Develop looks at four companies at the heart of the Quebec development cluster
A trip to Canada's largest province and development hub
New version ‘an important step for the audio professional community’
Audiokinetic offers a detailed guide to the technique for achieving audio clarity in games
CCP on why it upgraded its audio tech to Audiokinetic's offering
That's according to Wwise creator Audiokinetic
Develop begins a three-week focus on the infamously successful Canadian games industry
The Conduit developer strikes longer-than-long-term deal to use Wwise
Emergent and Audiokinetic team up to provide out-of-the-box integration for every customer
Realtime Worlds praise Audiokinetic tech's workflow and effects functionality
Emergent's new game engine to integrate with numerous core technologies
GDC 09: Air to offer more realistic wind and 'swoosh' audio effects
GDC 09: Audio software company to develop plug-ins for Wwise pipeline
Wwise integration now available for UE3
Software demo to tour UK in March