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Games Programmer
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Entries in ‘audiokinetic’ (30)

Audio Special: Getting ready for HDR audio
22nd May 2013, 11:30am

Features: Audio Special: Getting ready for HDR audio

Audiokinetic's Simon Ashby details what developers must realise to get the most from HDR audio

Region Focus: Canada
8th April 2013, 11:30am

Features: Region Focus: Canada

Develop returns to Canada to ask what UK devs can learn ahead of the introduction of UK games tax breaks

AUDIO SPECIAL: Wwise words
6th June 2012, 4:00pm

Features: AUDIO SPECIAL: Wwise words

Freelance audio director and former BioWare sound man Simon Pressey explores what Wwise brought to the Mass Effect universe

Tools Spotlight: Audiokinetic
5th April 2012, 10:00am

Features: Tools Spotlight: Audiokinetic

Our monthly examination of great games dev middleware

Optimising Convolution Reverb
31st May 2011, 9:30am

Features: Optimising Convolution Reverb

Simon Ashby, founder and VP of strategy at Audiokinetic, offers an in depth look at implementing quality convolution reverb

Sound Advice: Develop's Audio Special
30th May 2011, 8:00am

Features: Sound Advice: Develop's Audio Special

Seven articles from leading audio industry figures on everything from working with orchestras to convolution reverb optimisation

Wwise updated with iOS and 3DS support
1st April 2011, 4:53pm

News: Wwise updated with iOS and 3DS support

New version of Audiokinetic's audio pipeline solution bolstered by portable support

Audiokinetic and FMOD race for PSP2 support
18th February 2011, 2:46pm

News: Audiokinetic and FMOD race for PSP2 support

Two audio firms advance tech for Sony’s new handheld

Quebec: The studios (pt1)
11th November 2010, 8:00am

Features: Quebec: The studios (pt1)

Develop looks at four companies at the heart of the Quebec development cluster

CANADA RISING: Québec
10th November 2010, 8:00am

Features: CANADA RISING: Québec

A trip to Canada's largest province and development hub

Audiokinetic updates Wwise
28th September 2010, 3:11pm

News: Audiokinetic updates Wwise

New version ‘an important step for the audio professional community’

Audio guide: Side-chaining in Wwise
14th September 2010, 7:30am

Features: Audio guide: Side-chaining in Wwise

Audiokinetic offers a detailed guide to the technique for achieving audio clarity in games

A Wwise choice
11th June 2010, 8:30am

Features: A Wwise choice

CCP on why it upgraded its audio tech to Audiokinetic's offering

'Current-gen's audio potential not yet realised'
1st February 2010, 10:18am

News: 'Current-gen's audio potential not yet realised'

That's according to Wwise creator Audiokinetic

Kinetic Energy
1st February 2010, 8:30am

Features: Kinetic Energy

Audiokinetic talks to Develop about the year ahead

Canada Special kicks off today
9th November 2009, 12:27pm

News: Canada Special kicks off today

Develop begins a three-week focus on the infamously successful Canadian games industry

High Voltage banks on unlimited Audiokinetic licence
3rd November 2009, 4:49pm

News: High Voltage banks on unlimited Audiokinetic licence

The Conduit developer strikes longer-than-long-term deal to use Wwise

Wwise coupled with Gamebryo Lightspeed licenses
18th May 2009, 5:20pm

News: Wwise coupled with Gamebryo Lightspeed licenses

Emergent and Audiokinetic team up to provide out-of-the-box integration for every customer

APB devs on opting for SoundSeed audio middleware
1st April 2009, 5:22pm

News: APB devs on opting for SoundSeed audio middleware

Realtime Worlds praise Audiokinetic tech's workflow and effects functionality

Key middleware providers pledge support for Gamebryo LightSpeed
31st March 2009, 12:52pm

News: Key middleware providers pledge support for Gamebryo LightSpeed

Emergent's new game engine to integrate with numerous core technologies

30 articles