Audiokinetic's Simon Ashby details what developers must realise to get the most from HDR audio
Develop returns to Canada to ask what UK devs can learn ahead of the introduction of UK games tax breaks
Freelance audio director and former BioWare sound man Simon Pressey explores what Wwise brought to the Mass Effect universe
Our monthly examination of great games dev middleware
Simon Ashby, founder and VP of strategy at Audiokinetic, offers an in depth look at implementing quality convolution reverb
Seven articles from leading audio industry figures on everything from working with orchestras to convolution reverb optimisation
New version of Audiokinetic's audio pipeline solution bolstered by portable support
Two audio firms advance tech for Sony’s new handheld
Develop looks at four companies at the heart of the Quebec development cluster
A trip to Canada's largest province and development hub
New version ‘an important step for the audio professional community’
Audiokinetic offers a detailed guide to the technique for achieving audio clarity in games
CCP on why it upgraded its audio tech to Audiokinetic's offering
That's according to Wwise creator Audiokinetic
Develop begins a three-week focus on the infamously successful Canadian games industry
The Conduit developer strikes longer-than-long-term deal to use Wwise
Emergent and Audiokinetic team up to provide out-of-the-box integration for every customer
Realtime Worlds praise Audiokinetic tech's workflow and effects functionality
Emergent's new game engine to integrate with numerous core technologies