Decorated audio composer calls for better commitment from the industry
Game music maestro talks secret projects and Mass Effect
Thorsten Heinze and Andreas Pongs set to further Psai development
Audio ‘crossover’ discussed with Richard Jacques and Ubisoft’s Jon Vincent
How do you go about scoring a sci-fi conspiracy thriller set in 15th Century Venice?
That's according to Wwise creator Audiokinetic
Audiokinetic talks to Develop about the year ahead
The multi-disciplinary services studio in profile
A London presence is essential for voice work, says High Score
The audio specialist on the merits of a satellite studio in the capital
Best Original Video Game Score category added to the prestigious awards night
A look at how FreeStyleGames reinvented the rhythm action series
Why mastering the DJ Hero soundtrack requires a new kind of developer
Why sound designers must focus on realism
How the Flashpoint team captured the sound of the battlefield...
We turn to the studio behind Wwise for our second Canadian tech profile
Nimrod's Mark Canham on lesson's gleaned from a trip to other side
AUDIO SPECIAL: A look at the film industry's interest in recruiting game audio experts
Efforts of sound teams under-supported by column-inches, but situation is changing
AUDIO SPECIAL: Creativity vs. Technology - which will win the battle for the future?