Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘audio’ (115)

Heard About: Fable
3rd March 2011, 8:00am

Features: Heard About: Fable

John Broomhall profiles the audio team at Lionhead

What music should you select for your game project?
18th February 2011, 8:01am

Features: What music should you select for your game project?

Develop speaks to KPM MusicHouse, the firm that hunts the right artists for each project

Ian Livingstone, I presume?
1st October 2010, 8:00am

Features: Ian Livingstone, I presume?

AUDIO SPECIAL: Multimedia composer Ian Livingstone has been creating game audio since 1994, we explore his career so far

Never tear us apart
30th September 2010, 8:00am

Features: Never tear us apart

AUDIO SPECIAL: How FMOD managed to repair its tech from UE3 crashes

The treble alliance
27th September 2010, 8:00am

Features: The treble alliance

AUDIO SPECIAL: In an age of media convergence, juggling multiple projects and businesses is key. Nimrod offers its insight

The AV Club
23rd September 2010, 8:00am

Features: The AV Club

AUDIO SPECIAL: Pit Stop MD John Sanderson explains audio outsourcing across the Atlantic

Conducting the battle
21st September 2010, 8:00am

Features: Conducting the battle

AUDIO SPECIAL: The Creative Assembly's Richard Beddow on scoring Total War

The test of the best
21st September 2010, 7:59am

Features: The test of the best

When Testology opened the doors of its new compliance facility, it made sure it got things right

Two week Audio Special starts today
20th September 2010, 10:06am

News: Two week Audio Special starts today

Luminaries from across the audio sector to tackle every aspect of video game audio

The (un)importance of orchestras in game scoring
14th September 2010, 10:53am

Blog: The (un)importance of orchestras in game scoring

Michael Elman, the creative director of audio group Wave Generation, explores the issue

Audio guide: Side-chaining in Wwise
14th September 2010, 7:30am

Features: Audio guide: Side-chaining in Wwise

Audiokinetic offers a detailed guide to the technique for achieving audio clarity in games

Audio programming through the crystal ball
1st September 2010, 8:00am

Features: Audio programming through the crystal ball

John Broomhall talks to SCEE principal audio programmer Nicolas Fournel about the future

Periscope readies GDC Europe push
6th August 2010, 9:45am

News: Periscope readies GDC Europe push

Hamburg tech firm hopes to wow with psai dynamic audio engine

Periscope Studio demos interactive audio
26th July 2010, 3:11pm

News: Periscope Studio demos interactive audio

Psai's interactive audio tech premiered in new video

A Wwise choice
11th June 2010, 8:30am

Features: A Wwise choice

CCP on why it upgraded its audio tech to Audiokinetic's offering

‘Biggest gun recording attempt’ in Medal of Honor
10th June 2010, 1:57pm

News: ‘Biggest gun recording attempt’ in Medal of Honor

Over 80 microphones set up to capture gun sounds, with mics dotted over 5km

Heard About: Battlefield Bad Company 2
10th June 2010, 8:30am

Features: Heard About: Battlefield Bad Company 2

A look at the superb audio of EA DICE's trigger happy shooter

Periscope sets sights on international stage
3rd June 2010, 2:51pm

News: Periscope sets sights on international stage

German audio service and tech firm poised to use UK as launchpad for psai

Heard About: Dead to Rights
13th April 2010, 8:30am

Features: Heard About: Dead to Rights

The audio mix of Volatile Games' noir-ish sequel in focus

HEARD ABOUT: EyePet
26th March 2010, 8:30am

Features: HEARD ABOUT: EyePet

John Broomhall gets down on the carpet to find out what makes Sony’s virtual pet squeal…

115 articles