John Broomhall profiles the audio team at Lionhead
Develop speaks to KPM MusicHouse, the firm that hunts the right artists for each project
AUDIO SPECIAL: Multimedia composer Ian Livingstone has been creating game audio since 1994, we explore his career so far
AUDIO SPECIAL: How FMOD managed to repair its tech from UE3 crashes
AUDIO SPECIAL: In an age of media convergence, juggling multiple projects and businesses is key. Nimrod offers its insight
AUDIO SPECIAL: Pit Stop MD John Sanderson explains audio outsourcing across the Atlantic
AUDIO SPECIAL: The Creative Assembly's Richard Beddow on scoring Total War
When Testology opened the doors of its new compliance facility, it made sure it got things right
Luminaries from across the audio sector to tackle every aspect of video game audio
Michael Elman, the creative director of audio group Wave Generation, explores the issue
Audiokinetic offers a detailed guide to the technique for achieving audio clarity in games
John Broomhall talks to SCEE principal audio programmer Nicolas Fournel about the future
Hamburg tech firm hopes to wow with psai dynamic audio engine
Psai's interactive audio tech premiered in new video
CCP on why it upgraded its audio tech to Audiokinetic's offering
Over 80 microphones set up to capture gun sounds, with mics dotted over 5km
A look at the superb audio of EA DICE's trigger happy shooter
German audio service and tech firm poised to use UK as launchpad for psai
The audio mix of Volatile Games' noir-ish sequel in focus
John Broomhall gets down on the carpet to find out what makes Sony’s virtual pet squeal…