Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘audio’ (118)

AUDIO SPECIAL: Managing a monster
31st May 2012, 3:16pm

Features: AUDIO SPECIAL: Managing a monster

Sini Downing offers advice on handling the logistics of voice production for MMOs

Develop's 2012 Audio Special starts today
29th May 2012, 11:02am

News: Develop's 2012 Audio Special starts today

Our eight-feature focus on the cutting edge of sound design starts today with Wave and Cubic Motion

AUDIO SPECIAL: Expressions in sound
29th May 2012, 10:30am

Features: AUDIO SPECIAL: Expressions in sound

Can great facial animation really be created via a simple extension to the VO session?

Heard About: Brian Schmidt
1st May 2012, 10:00am

Features: Heard About: Brian Schmidt

John Broomhall talks to the audio ace about enlightening producers at GDC

10th annual G.A.N.G. award winners
14th March 2012, 6:16pm

News: 10th annual G.A.N.G. award winners

Game Audio Network Guild recognises outstanding achievement at GDC show

GDC: Firelight releases FMOD Studio
7th March 2012, 4:22pm

News: GDC: Firelight releases FMOD Studio

Latest audio middleware includes live in-game audio composer and multi-track editing

NEW YEAR, NEW JOB: Get promoted in audio
7th February 2012, 9:00am

News: NEW YEAR, NEW JOB: Get promoted in audio

Daily advice on recruitment and HR from the industry's top companies. Today: Sound advice on audio jobs

Portable audio '15 years behind home consoles'
16th January 2012, 11:52am

News: Portable audio '15 years behind home consoles'

But PS Vita close to imitating sound quality, says Sony audio manager

NEW YEAR, NEW JOB: Euphonious' advice for audio pros
11th January 2012, 10:07am

News: NEW YEAR, NEW JOB: Euphonious' advice for audio pros

Daily advice on job hunting from the industry's top companies. Today: tips from Euphonious on getting promoted in audio

Heard About: Batman: Arkham City
24th November 2011, 9:00am

Features: Heard About: Batman: Arkham City

John Broomhall talks to Nick Arundel about creating the score for Batman: Arkham City

The sound of money
17th November 2011, 12:06pm

Features: The sound of money

Does working for free devalue the game audio profession?

Heard About: Forza Motorsport 4
24th October 2011, 9:00am

Features: Heard About: Forza Motorsport 4

John Broomhall catches up with Forza 4's car audio specialist

Opening the DAW
19th October 2011, 9:00am

Features: Opening the DAW

Firelight Technologies lead designer Raymond Biggs says game audio tools are 'too different' from other industries

Firelight: 'Game audio tools falling short'
18th October 2011, 12:14pm

News: Firelight: 'Game audio tools falling short'

'Industry middleware has more in common with data entry than with digital audio workstations'

Heard about: Limbo
30th September 2011, 9:00am

Features: Heard about: Limbo

John Broomhall talks to Playdead about the recent Develop Award Winner

RAD redesigns audio toolset
29th September 2011, 12:08pm

News: RAD redesigns audio toolset

New Bink codec has 'speeds 30 per cent faster than MP3 or Ogg'

Organising Orchestras
3rd June 2011, 9:30am

Features: Organising Orchestras

The Creative Assembly audio manager Richard Beddow offers advice on composition workflow for orchestral soundtracks

Social Sound Solutions
2nd June 2011, 9:30am

Features: Social Sound Solutions

Liverpool Sound City's convention director Jon-Paul Waddington looks at the company's leading social audio crowd gathering

Voices of Reason
1st June 2011, 9:30am

Features: Voices of Reason

Side's director Phil Evans offer some sage advice on the increased importance of choosing the right mic for the right voice actor

Optimising Convolution Reverb
31st May 2011, 9:30am

Features: Optimising Convolution Reverb

Simon Ashby, founder and VP of strategy at Audiokinetic, offers an in depth look at implementing quality convolution reverb

118 articles