Sini Downing offers advice on handling the logistics of voice production for MMOs
Our eight-feature focus on the cutting edge of sound design starts today with Wave and Cubic Motion
Can great facial animation really be created via a simple extension to the VO session?
John Broomhall talks to the audio ace about enlightening producers at GDC
Game Audio Network Guild recognises outstanding achievement at GDC show
Latest audio middleware includes live in-game audio composer and multi-track editing
Daily advice on recruitment and HR from the industry's top companies. Today: Sound advice on audio jobs
But PS Vita close to imitating sound quality, says Sony audio manager
Daily advice on job hunting from the industry's top companies. Today: tips from Euphonious on getting promoted in audio
John Broomhall talks to Nick Arundel about creating the score for Batman: Arkham City
Does working for free devalue the game audio profession?
John Broomhall catches up with Forza 4's car audio specialist
Firelight Technologies lead designer Raymond Biggs says game audio tools are 'too different' from other industries
'Industry middleware has more in common with data entry than with digital audio workstations'
John Broomhall talks to Playdead about the recent Develop Award Winner
New Bink codec has 'speeds 30 per cent faster than MP3 or Ogg'
The Creative Assembly audio manager Richard Beddow offers advice on composition workflow for orchestral soundtracks
Liverpool Sound City's convention director Jon-Paul Waddington looks at the company's leading social audio crowd gathering
Side's director Phil Evans offer some sage advice on the increased importance of choosing the right mic for the right voice actor
Simon Ashby, founder and VP of strategy at Audiokinetic, offers an in depth look at implementing quality convolution reverb