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Games Programmer
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Entries in ‘audio special’ (23)

Audio Special: Spatial awareness
Today, 9:45am

Features: Audio Special: Spatial awareness

Firelight Technologies' Gino Bollaert shows us what's next for spatialised audio in games

Audio Special: Lights, microphone, action
17th May 2013, 10:00am

Features: Audio Special: Lights, microphone, action

Develop speaks to Wave Studios about bringing filmic-quality sound to games

Audio Special: Recording real car sounds
16th May 2013, 10:00am

Features: Audio Special: Recording real car sounds

The Audio Guys' Tim Bartlett offers a wealth of advice on recording automotive audio

Audio Special: The 3D future of game sound
15th May 2013, 10:00am

Features: Audio Special: The 3D future of game sound

GenAudio's Michel Henein explains the distinction 3D audio and 'real' 3D audio

Audio Special: Crysis management
14th May 2013, 10:00am

Features: Audio Special: Crysis management

Steve Parker details Side's recent audio work on Crysis 3 and what you can learn from it

Develop May: Can Havok's Project Anarchy upset the establishment?
3rd May 2013, 12:16pm

News: Develop May: Can Havok's Project Anarchy upset the establishment?

Our latest issue considers the arrival of Havok's new alternative to Unity and UDK

Jagex and OM on adapting to VO
11th June 2012, 4:30pm

News: Jagex and OM on adapting to VO

Consider voice acting from the design stage, advises RuneScape studio Jagex and audio outfit OM

AUDIO SPECIAL: Adding voices to RuneScape
11th June 2012, 2:30pm

Features: AUDIO SPECIAL: Adding voices to RuneScape

Jagex and OM on how to meet the daunting task of voicing an MMO

AUDIO SPECIAL: Wwise words
6th June 2012, 4:00pm

Features: AUDIO SPECIAL: Wwise words

Freelance audio director and former BioWare sound man Simon Pressey explores what Wwise brought to the Mass Effect universe

AUDIO SPECIAL: Setting standards
5th June 2012, 2:30pm

Features: AUDIO SPECIAL: Setting standards

PitStop's production director Nadeem Daya on why giving sound producers clear guidelines is more important than ever

Do audio libraries stifle creative freedom?
4th June 2012, 4:16pm

News: Do audio libraries stifle creative freedom?

Soundrangers say the opposite is true, as Develop's Audio Special continues

AUDIO SPECIAL: Noise in the library
4th June 2012, 3:30pm

Features: AUDIO SPECIAL: Noise in the library

Soundrangers argues whether an audio library can allow for true creativity in games

Does generative audio still matter?
1st June 2012, 2:36pm

News: Does generative audio still matter?

According to sound library producer and FMOD Studio expert Stephan Schütze, it definitely does

AUDIO SPECIAL: The generation game
1st June 2012, 1:30pm

Features: AUDIO SPECIAL: The generation game

Stephan Schütze looks at what modern generative audio methodologies offer games designers

Improve your game's voice production workflow
31st May 2012, 3:36pm

News: Improve your game's voice production workflow

Develop's Audio Special continues with advice from Side

AUDIO SPECIAL: Managing a monster
31st May 2012, 3:16pm

Features: AUDIO SPECIAL: Managing a monster

Sini Downing offers advice on handling the logistics of voice production for MMOs

Develop's 2012 Audio Special starts today
29th May 2012, 11:02am

News: Develop's 2012 Audio Special starts today

Our eight-feature focus on the cutting edge of sound design starts today with Wave and Cubic Motion

What must game audio designers learn from film?
30th October 2009, 5:03pm

News: What must game audio designers learn from film?

Nimrod's Mark Canham on lesson's gleaned from a trip to other side

Scene Select
30th October 2009, 10:59am

Features: Scene Select

AUDIO SPECIAL: A look at the film industry's interest in recruiting game audio experts

Dolby: Audio is under-appreciated by the media
28th October 2009, 2:52pm

News: Dolby: Audio is under-appreciated by the media

Efforts of sound teams under-supported by column-inches, but situation is changing

23 articles