Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘audio’ (115)

Audio Special: Lights, microphone, action
17th May 2013, 10:00am

Features: Audio Special: Lights, microphone, action

Develop speaks to Wave Studios about bringing filmic-quality sound to games

Audio Special: Recording real car sounds
16th May 2013, 10:00am

Features: Audio Special: Recording real car sounds

The Audio Guys' Tim Bartlett offers a wealth of advice on recording automotive audio

Audio Special: The 3D future of game sound
15th May 2013, 10:00am

Features: Audio Special: The 3D future of game sound

GenAudio's Michel Henein explains the distinction 3D audio and 'real' 3D audio

Audio Special: Crysis management
14th May 2013, 10:00am

Features: Audio Special: Crysis management

Steve Parker details Side's recent audio work on Crysis 3 and what you can learn from it

Heard About: The VGM list
1st May 2013, 10:00am

Features: Heard About: The VGM list

Develop talks to VGM founder Andrew Barnabas about a defining audio hit list

Services Spotlight: The Audio Guys
29th April 2013, 9:45am

Features: Services Spotlight: The Audio Guys

Dan Gardner talks us through what his audio production outfit can do for your project

How to secure music rights for your game
18th April 2013, 10:00am

Features: How to secure music rights for your game

Nimrod offers advice on how to avoid licensing pitfalls to get the music rights you desire

Synthesis opens new Pacific office
19th February 2013, 3:39pm

News: Synthesis opens new Pacific office

Localisation company continues global expansion with new outpost for the Asian markets

AudioGaming debuts vehicle sound plug-in
28th November 2012, 9:08am

News: AudioGaming debuts vehicle sound plug-in

AudioMotors to enable tuning and adapting of pre-recorded engine sounds

 UPPM debuts Universal Trailer Series
1st November 2012, 2:41pm

News: UPPM debuts Universal Trailer Series

Iconic entertainment company's licensing department offers music model tailored for trailers, and offers WWE 13 prizes

Side collaborates on Fable: The Journey
25th October 2012, 12:04pm

News: Side collaborates on Fable: The Journey

London firm casts actors directed by Kate Saxon

A realtime game audio primer
20th July 2012, 10:00am

Features: A realtime game audio primer

iZotope's Scott Simon offers advice on realtime audio processing; an approach vital to Forza 4

Jagex and OM on adapting to VO
11th June 2012, 4:30pm

News: Jagex and OM on adapting to VO

Consider voice acting from the design stage, advises RuneScape studio Jagex and audio outfit OM

AUDIO SPECIAL: Adding voices to RuneScape
11th June 2012, 2:30pm

Features: AUDIO SPECIAL: Adding voices to RuneScape

Jagex and OM on how to meet the daunting task of voicing an MMO

AUDIO SPECIAL: The sound of localisation
8th June 2012, 4:00pm

Features: AUDIO SPECIAL: The sound of localisation

Jan Werkmeister of Synthesis Germany explores the finer points of voice localisation

AUDIO SPECIAL: Wwise words
6th June 2012, 4:00pm

Features: AUDIO SPECIAL: Wwise words

Freelance audio director and former BioWare sound man Simon Pressey explores what Wwise brought to the Mass Effect universe

AUDIO SPECIAL: Setting standards
5th June 2012, 2:30pm

Features: AUDIO SPECIAL: Setting standards

PitStop's production director Nadeem Daya on why giving sound producers clear guidelines is more important than ever

Do audio libraries stifle creative freedom?
4th June 2012, 4:16pm

News: Do audio libraries stifle creative freedom?

Soundrangers say the opposite is true, as Develop's Audio Special continues

AUDIO SPECIAL: Noise in the library
4th June 2012, 3:30pm

Features: AUDIO SPECIAL: Noise in the library

Soundrangers argues whether an audio library can allow for true creativity in games

Does generative audio still matter?
1st June 2012, 2:36pm

News: Does generative audio still matter?

According to sound library producer and FMOD Studio expert Stephan Schütze, it definitely does

115 articles