Entries in ‘audio’ (87)

NEW YEAR, NEW JOB: Get promoted in audio
7th February 2012, 9:00am

News: NEW YEAR, NEW JOB: Get promoted in audio

Daily advice on recruitment and HR from the industry's top companies. Today: Sound advice on audio jobs

Portable audio '15 years behind home consoles'
16th January 2012, 11:52am

News: Portable audio '15 years behind home consoles'

But PS Vita close to imitating sound quality, says Sony audio manager

NEW YEAR, NEW JOB: Euphonious' advice for audio pros
11th January 2012, 10:07am

News: NEW YEAR, NEW JOB: Euphonious' advice for audio pros

Daily advice on job hunting from the industry's top companies. Today: tips from Euphonious on getting promoted in audio

Heard About: Batman: Arkham City
24th November 2011, 9:00am

Features: Heard About: Batman: Arkham City

John Broomhall talks to Nick Arundel about creating the score for Batman: Arkham City

The sound of money
17th November 2011, 12:06pm

Features: The sound of money

Does working for free devalue the game audio profession?

Heard About: Forza Motorsport 4
24th October 2011, 9:00am

Features: Heard About: Forza Motorsport 4

John Broomhall catches up with Forza 4's car audio specialist

Opening the DAW
19th October 2011, 9:00am

Features: Opening the DAW

Firelight Technologies lead designer Raymond Biggs says game audio tools are 'too different' from other industries

Firelight: 'Game audio tools falling short'
18th October 2011, 12:14pm

News: Firelight: 'Game audio tools falling short'

'Industry middleware has more in common with data entry than with digital audio workstations'

Heard about: Limbo
30th September 2011, 9:00am

Features: Heard about: Limbo

John Broomhall talks to Playdead about the recent Develop Award Winner

RAD redesigns audio toolset
29th September 2011, 12:08pm

News: RAD redesigns audio toolset

New Bink codec has 'speeds 30 per cent faster than MP3 or Ogg'

Organising Orchestras
3rd June 2011, 9:30am

Features: Organising Orchestras

The Creative Assembly audio manager Richard Beddow offers advice on composition workflow for orchestral soundtracks

Social Sound Solutions
2nd June 2011, 9:30am

Features: Social Sound Solutions

Liverpool Sound City's convention director Jon-Paul Waddington looks at the company's leading social audio crowd gathering

Voices of Reason
1st June 2011, 9:30am

Features: Voices of Reason

Side's director Phil Evans offer some sage advice on the increased importance of choosing the right mic for the right voice actor

Optimising Convolution Reverb
31st May 2011, 9:30am

Features: Optimising Convolution Reverb

Simon Ashby, founder and VP of strategy at Audiokinetic, offers an in depth look at implementing quality convolution reverb

Need for Speak
31st May 2011, 9:30am

Features: Need for Speak

Dolby's Simon Arnold looks at what the Dolby Axon brought to Need for Speed World, and what it can offer you

Audio Cloud Nine
30th May 2011, 9:30am

Features: Audio Cloud Nine

Nimrod’s production director offers a list of top tips for audio team management

The Sound of Change
30th May 2011, 9:30am

Features: The Sound of Change

Periscope Studios MD Jan Weikmeister looks at why in-game audio is changing, and highlights three challenges defining the modern industry

Sound Advice: Develop's Audio Special
30th May 2011, 8:00am

Features: Sound Advice: Develop's Audio Special

Seven articles from leading audio industry figures on everything from working with orchestras to convolution reverb optimisation

Valve's dev secrets revealed in Develop 116
9th May 2011, 2:00pm

News: Valve's dev secrets revealed in Develop 116

The May issue of Develop is packed with great features, including an in-depth look at the unique creative culture at Valve

Periscope establishes new core soundtrack team
6th May 2011, 9:56am

News: Periscope establishes new core soundtrack team

Hamburg outfit opens new team as its clients attribute awards successes in part to the audio company's efforts

87 articles