Daily advice on recruitment and HR from the industry's top companies. Today: Sound advice on audio jobs
But PS Vita close to imitating sound quality, says Sony audio manager
Daily advice on job hunting from the industry's top companies. Today: tips from Euphonious on getting promoted in audio
John Broomhall talks to Nick Arundel about creating the score for Batman: Arkham City
Does working for free devalue the game audio profession?
John Broomhall catches up with Forza 4's car audio specialist
Firelight Technologies lead designer Raymond Biggs says game audio tools are 'too different' from other industries
'Industry middleware has more in common with data entry than with digital audio workstations'
John Broomhall talks to Playdead about the recent Develop Award Winner
New Bink codec has 'speeds 30 per cent faster than MP3 or Ogg'
The Creative Assembly audio manager Richard Beddow offers advice on composition workflow for orchestral soundtracks
Liverpool Sound City's convention director Jon-Paul Waddington looks at the company's leading social audio crowd gathering
Side's director Phil Evans offer some sage advice on the increased importance of choosing the right mic for the right voice actor
Simon Ashby, founder and VP of strategy at Audiokinetic, offers an in depth look at implementing quality convolution reverb
Dolby's Simon Arnold looks at what the Dolby Axon brought to Need for Speed World, and what it can offer you
Nimrod’s production director offers a list of top tips for audio team management
Periscope Studios MD Jan Weikmeister looks at why in-game audio is changing, and highlights three challenges defining the modern industry
Seven articles from leading audio industry figures on everything from working with orchestras to convolution reverb optimisation
The May issue of Develop is packed with great features, including an in-depth look at the unique creative culture at Valve
Hamburg outfit opens new team as its clients attribute awards successes in part to the audio company's efforts