Atomhawk Design director Cumron Ashtiani assesses the strengths and weaknesses of stylised graphics
Darkworks co-founder Guillaume Gourand looks at how to get games going in all three dimensions
What are the best ways for visual outsourcers to compete?
How crucial is building a signature style?
Geomerics' Chris Doran explores the evolving role of next gen artists
The right concept art can be the making of a good game, as Atomhawk explains
Discover what inspires this innovative multimedia artist
Jakub Dvorský discusses Samorost 3
Rockstar's VP of creative offers his perspective on the games industry's ever present deliberation
Naughty Dog lead technical artist Mike Hatfield on the game's extra special effects
Sony's pivotal Naughty Dog studio takes us behind the scenes
Animation studio's technical director Andrew Dayton to give insight into the Toy Story 3 creative process
As offshoring becomes a standard, just what are the pros and cons?
Influential website previews student's political animation
Gusto Games' art director gives advice on finding a new career in art
Brighton studio boosts head count with QA, art and animation hires