…but if it did, it could only be Valve
Next iteration of Mac OS X to bring iPhone-like digital content to Apple's home PCs
Apple’s indomitable CEO says the long stretch of custom Android devices is ‘a mess’ for devs
Somebody still needs to finance, develop and market the games, says Epic boss
Mark Rein believes new Xbox or PlayStations could dominate more than the home space
Helgason praises Apple’s new moves to help developers
Publisher thinks Google's mobile app market will drive growth
Professional game developers ‘don't want their quality Apps to be surrounded by amateur hour’
Apple’s relaxed restrictions on App Store tools has ‘direct implications for Adobe’s Packager for iPhone’
Flash developers edge ever closer to iOS freedom, and the city likes it
The mobile devices giant will ‘relax all restrictions’ on dev tools to make game Apps
Distribution is the third pillar of self-publishing. In this week's column, Lovell looks at how the role of distribution has changed from the days of warehouse, vans and men with barrows.
‘iUDK’ developers won’t pay royalties until sales milestones are met
Spil Games boss believes the days are numbered for Adobe’s platform in the mobile space
GDC Europe: App Store developers need to think beyond $1 games, says Bigpoint CEO
MGS Europe boss says the indie scene is two triple-A games away from revolution
Games Investor Consulting director Nick Gibson explores the future of mobile social games
Rick Gibson on why Apple’s U-turn on freemium, in-app purchasing has revitalised the iPhone business
Impressive sales milestone hit in just 80 days on the market
Farmville studio strikes huge financial backing from Japan-based venture capitalists SoftBank.