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Games Programmer
Dependant on experience
UK - London

Entries in ‘andrew smith’ (17)

In Pictures: The JournoDevSwap
8th October 2012, 3:35pm

Features: In Pictures: The JournoDevSwap

Share excitement, adulation, struggle and pain of writing and games development

JournoDevSwap: All the games and stories here
8th October 2012, 10:30am

News: JournoDevSwap: All the games and stories here

Developer-cum-journalists hand over control back to Develop

JournoDevSwap: Double Droids review
7th October 2012, 5:00pm

News: JournoDevSwap: Double Droids review

Andrew Smith reviews a game developed by Keith Stuart and Theo Chin

JournoDevSwap: Land of the Rising Fun
6th October 2012, 10:00pm

News: JournoDevSwap: Land of the Rising Fun

I like Japanese games, and here's why you should too

Coders and journalists named for 48-hour game jam
3rd October 2012, 5:15pm

News: Coders and journalists named for 48-hour game jam

Mike Bithell, Andrew Smith, Jim Griffiths and Peter Theophilus-Bevis to write for Develop this weekend

Develop in Brighton announces first sessions
19th April 2012, 12:00pm

News: Develop in Brighton announces first sessions

Mind Candy, Spilt Milk and Colin Macdonald to speak at industry event

Mobile Game Design 101
27th February 2012, 9:30am

Blog: Mobile Game Design 101

Will Luton provides advice on how you can avoid some common development mistakes

OPINION: Why Iwata wasn't wrong
28th March 2011, 8:00am

News: OPINION: Why Iwata wasn't wrong

Nintendo isn’t snubbing 'garage devs', it just can’t work with them, says Andrew Smith

Start-Up Spotlight: Spilt Milk Studios
10th March 2011, 3:00pm

Features: Start-Up Spotlight: Spilt Milk Studios

From Crackdown 2 DLC to iPhone accountancy, meet Spilt Milk

OPINION: I hope my designs are addictive
8th December 2010, 3:07pm

News: OPINION: I hope my designs are addictive

And, says Spilt Milk Studios boss Andrew Smith, there’s nothing wrong with that if done with care

“Games rarely have our truths put in them”
24th June 2010, 12:51pm

Blog: “Games rarely have our truths put in them”

Shadow of the Colossus shows us the cost of our selfish actions, but Andrew Smith asks why don't games show us more

“How can we perfect design if it needs to stay new?”
8th June 2010, 10:21am

Blog: “How can we perfect design if it needs to stay new?”

Andrew Smith on how to keep up with a fast-moving industry

“Want to cultivate great game ideas? Be silly!”
27th May 2010, 11:22am

Blog: “Want to cultivate great game ideas? Be silly!”

Andrew Smith discusses best, and worst, practice for generating game ideas

Proper Games’ Smith breaks away for new studio
11th May 2010, 3:53pm

News: Proper Games’ Smith breaks away for new studio

New studio Spilt Milk to undertake, at first, consultancy and outsource work

Why designers take the brunt of the blame
5th February 2010, 5:56pm

Blog: Why designers take the brunt of the blame

Proper Games’ Andrew Smith explores why the designer is singled out in a team endeavour

Devs call for control of digital game prices
28th January 2010, 5:29pm

News: Devs call for control of digital game prices

Studios cautious on freezing minimum prices to avoid the ‘race to the bottom’

Develop Jury: The best of 2009
17th December 2009, 5:13pm

Features: Develop Jury: The best of 2009

Thoughts from our expert panel on the highlights of the year

17 articles