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Developer-cum-journalists hand over control back to Develop
Andrew Smith reviews a game developed by Keith Stuart and Theo Chin
I like Japanese games, and here's why you should too
Mike Bithell, Andrew Smith, Jim Griffiths and Peter Theophilus-Bevis to write for Develop this weekend
Mind Candy, Spilt Milk and Colin Macdonald to speak at industry event
Will Luton provides advice on how you can avoid some common development mistakes
Nintendo isn’t snubbing 'garage devs', it just can’t work with them, says Andrew Smith
From Crackdown 2 DLC to iPhone accountancy, meet Spilt Milk
And, says Spilt Milk Studios boss Andrew Smith, there’s nothing wrong with that if done with care
Shadow of the Colossus shows us the cost of our selfish actions, but Andrew Smith asks why don't games show us more
Andrew Smith on how to keep up with a fast-moving industry
Andrew Smith discusses best, and worst, practice for generating game ideas
New studio Spilt Milk to undertake, at first, consultancy and outsource work
Proper Games’ Andrew Smith explores why the designer is singled out in a team endeavour
Studios cautious on freezing minimum prices to avoid the ‘race to the bottom’
Thoughts from our expert panel on the highlights of the year