Global restructuring plan expected to save $128m in operational costs by 2012
E3 2011: AMD shy on details for new graphics chip, though promises high-end performance
New version hailed as a “major step forward”
Two new physics engine bundles made available to developers
New tech to offer unparalleled human likeness in real-time
Ditches proprietary GPGPU solution; to support DX11 and OpenCL in future
Intel-owned middleware firm strikes partnership despite parental opposition
GPU ShaderAnalyzer 1.3 and The Compressonator 1.40 available now, GPU PerfStudio 1.1 coming soon
Exhibition part of Dare to be Digital to provide insight on game development