
March 4th, 2010 @ Sway Bar, London
UK studios converge to battle over who's the cleverest - have you booked your place yet?

Thursday April 22nd, 2009 @ The Brewery, London
The countdown to the MCV Awards 2010 has begun – with date, venue and categories announced.
New texture compression tech detailed by middleware provider
Virtuos confident that Substance tool set will dramatically boost production
Xaitment, NaturalMotion, Allegorithmic and more also set to appear at Ulster event
Substance Air designed to fight size restrictions on digital titles, promises ‘detailed graphics that fit in a few kilobytes’
New texturing middleware to reduce download time and advance user-generated content
Independent dev studio to use Allegorithmic’s advanced procedural texturing tool ProFX in upcoming MMO Parabellum
Allegorithmic's Sebastien DeGuy reports for us at Korea's biggest games convention
Non-linear authoring tool to be utilised in upcoming next-gen free-to-play MMO
Chinese developer using French procedural texturing tool in Free2Play online title
Emergent partners with Allegorithmic for free access to procedural content tool
Allegorithmic's procedural texturing tech to be used in PC and PS3 MMOs
Allegorithmic's procedural texturing tech takes 'best new technology in effects and animation' gong
New studio picks procedural texturing tech for upcoming XBLA game
Procedural texturing system to feature in new studio's first title
SPECIAL FOCUS: We talk to the procedural content firm about new technology unveiled at GDC next week
Pixel Shader 2.0 support heads improvement charge
SIGGRAPH 07: V2.6 of procedural generated texture kit boast Pixel Shader upgrade
Free procedural texture generator gets usability improvements