It’s not just the boys, either. 15-year-old Maezza is becoming an avid coder and Brenda is looking forward to working on a game with her this summer – “a lifelong dream of mine,” the proud mother says. In fact, the whole Romero family is attending a game jam hosted in a Swedish castle this year and will be working on a game together.
A career in games design is by no means mandatory in the Romero family. 17-year-old Lillia is actually more interested in singing – the other hereditary talent in the family. John’s father was a professional singer and, according to Brenda, “John could just have easily gone into metal instead of games”.
“Whatever our kids’ creative passions are, we’ll support them 100 per cent,” she adds.
For other dev couples out there, John and Brenda offer the following advice: figure out how you’re going to work together as well as live together. Ask yourself how you would resolve any kind of conflict – while the Romeros have had design-based disagreements, they confidently claim they’ve never had a full-blown argument.
“The rivalry between us makes things interesting, because it helps us design games,” John smiles. “We can see what gets people competing.”
Most importantly, says Brenda, make sure you’re with someone that shares your passions.
“John and I have such an unbelievably amazing relationship,” she says. “We’re best friends. If I had to go through everything in my life that sucked to get to where we are now, I would do it twice.
“Of course, it would have been great if he’d just said in 1987: ‘Hey, you’re cute, want to get married?’”
This article was originally published in the June 2016 issue of Develop.