Developer and Business Guy, Vlambeer
What do the next 15 years have in store for games makers?
I honestly, genuinely, absolutely have no idea what’s happening in a year or two – let alone five, ten or 15.
I can tell you it’ll be significant, and I’d wager it’s going to be as big of a leap as it was from Diablo II to Dragon Age: Inquisition, or from Super Mario Bros to Majora’s Mask. It’s probably the same leap as we took from a
small local games store through to XBLA, and Steam to the worldwide App Store.
We’re talking technologies, paradigms and understandings of design that simply do not exist yet, even in a conceptual form.
In 2000, saying ‘mobile gaming’, ‘F2P’, ‘DLC’, ‘Xbox’, ‘Xbox Live Arcade’, ‘PSN’, ‘motion controls’, ‘Wii’, ‘Kinect’, ‘World of Warcraft’, ‘online store’ or any of those things would’ve been preposterous or considered
In 1985, just 15 years before that, Nintendo considered bringing the NES to the US and Bethesda got founded. I’m just saying.
I’d predict that gaming becomes even more ubiquitous as the generations that grew up with it around them fully become the norm.
eSports will be as common as normal sports, and play a huge role in further mainstream acceptance of gaming.
We’ll be able to further immerse people into game worlds through augmented reality. I don’t believe a lot of VR will survive until 2030.
I’m unsure if the device seperation across PC, mobile and console will endure. Consoles won’t be dead. PC won’t be dead. Mobile won’t be dead.
Game development will hopefully continue to democratise from being practically impossible as a one-man show in 2000, to easy enough that your average person can sit down and make something simple but agreeable in a few hours of trying.
Developers will still be making pixel and chiptune games, and people on whatever storefront is the big deal in 2030 will complain about this through hypercomments.