Impulse and Impact from PhaseSpace capture every gesture at Game developers conference
Wednesday, 13th February 2008 at 1:22 pm
PhaseSpace demonstrates the new IMPACT Desktop System, and the Impulse solution driving characters inside the Unreal Engine® in real time
For Immediate Release
San Leandro, Calif. February 13, 2008 - PhaseSpace, the price and performance leader in optical motion capture, announced today a new desktop motion capture product - the IMPACT, to be shown for the first time ever at the Game Developer's Conference (GDC) 2008. It will also be showing real time character animation inside the Epic Unreal Engine driven in real time. Demonstrations will take place in booth 6633 at GDC 2008 in San Francisco, February 20-22.
The IMPACT solution allows head tracking, as well as hands, fingers and gestures at an artist's desk without requiring a capture stage. This real time desktop solution was designed to free the artist from doing hand and finger motions by keyframes. At $5,000, the IMPACT system provides 3D input with sub millimeter resolution for VR and AR with better speed and resolution than any system on the market.
PhaseSpace CEO Tracy McSheery said, "Our IMPACT desktop motion capture solution is based on numerous requests from customers who wanted to do head tracking or hands and gestures at their desk, without the space and complexity of a full motion capture system. The IMPACT system now allows the animator to have a solution at their desk that scales with the same software and technology as the full studio solution."
PhaseSpace's IMPULSE motion capture system will be shown with characters from Zombie Inc.© being driven in real time in the Epic Unreal Engine during the show as well. Mark Long, President of Zombie Studios said, "Our artists are thrilled to have their own PhaseSpace system in house and get to try on their own characters, bringing them to life in real time. I'm happy that we aren't spending time and money cleaning up data, instead we can be creating characters and action that make our games great."
The PhaseSpace Impulse motion capture system uses active LED markers producing a unique ID for each marker. At 3 times the speed and 3 times the resolution of other systems, the Impulse system displays motion data in real time and is in use with NASA, the armed forces and major research institutions. It is also one third the price of older technologies allowing an 8 camera, 3,600 x 3,600 resolution tracking system to be sold for under $50,000.
If you would like to try on a PhaseSpace suit and demo the system for free please make an appointment by writing to firstname.lastname@example.org if you are press or email@example.com for all others. To simply find out more about PhaseSpace please go to our website at www.phasepace.com
PhaseSpace Inc. was founded in 1994 with the mission of developing new technologies and products for emerging motion tracking markets. Drawing upon the talents of a strong team of scientists and engineers from diverse technical backgrounds, PhaseSpace has developed motion capture solutions for the research, industrial and graphic arts communities.
PhaseSpace is the first to introduce a product that breaks the cost barrier with affordable hardware and affordable applications. The PhaseSpace Impulse System was developed as a new generation of 3D optical motion capture systems designed to be affordable to small companies, universities and individuals, lowering the cost of ownership so that it would be a financially feasible tool for a single artist or researcher.
PhaseSpace and the PhaseSpace logo are registered trademarks of PhaseSpace. All other company names mentioned herein may be trademarks of their respective owners. Copyright 2008 PhaseSpace, All Rights Reserved.
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Press Contact: David Tractenberg
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