NVIDIA signs„THEY" from IMC/Metropolis quite early for their„The Way it´s meant to be played" program
Thursday, 10th January 2008 at 4:05 pm
Santa Clara/Cologne/Warsaw January 10th 2008
While other companies are easing gently into the New Year, NVIDIA has started 2008 with a bang by signing an exciting new title to its developer relations program. THEY, a mystery first person shooter from the Warsaw based developer Metropolis Software and the German full service provider IMC has joined NVIDIA’s The way it’s meant to be played™ program after only ten months of development. The developer relations team at NVIDIA have had their eye on the project since August 2007 and, although THEY is not due for release until 2009, its innovative technical and gameplay features mean the title has already become part of this prestigious program.
Phil Wright, Head of Content Business Development EMEAI of NVIDIA:„Our content development team constantly research the development community for new and innovative titles and THEY has been on our radar for some time. This is one of the earliest points in the development cycle that a game has joined NVIDIA’s The way it’s meant to be played™ program, which gives you an idea of how excited we are about its potential. Even in this short time IMC and Metropolis have demonstrated proof of a professional approach and a trendsetting concept for the future. We are happy to have signed this title, which is already promising great things at such an early stage. THEY will be a real highlight for our new and upcoming graphics boards.“
Cologne based service provider IMC, InteractiveMediaConsulting GmbH and the Polish development team Metropolis Software SP. z o. o. joined forces in April 2007, to produce a top title for the games market with a totally new approach. With a coherent concept, interesting gameplay features and high end graphics (DX 10 ready) the Polish-German production is currently being evaluated by leading publishers for a world wide release in 2009 on PC and next generation consoles. The early deal with NVIDIA allows the developer to be excited and focused. IMC’s Head of Communication Ingo Horn:„We are happy to join the exclusive circle of TWIMTBP developers. NVIDIA’s trust in a European product paid off our efforts and long hours during the development of a top title in the overcrowded market of FPS games. NVIDIA’s tech support will further enhance the technical aspects of THEY, so we are able to release a triple A mystery FPS in 2009, which will present future gamers with the best graphics boards of tomorrow!“
NVIDIA is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualisation market with its Quadro™ products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com
IMC, InteractiveMediaConsulting GmbH is Europe’s first full-service agency for interactive media, located in Cologne/Germany. With excellence in producing, marketing, PR and licensing IMC offers an effective unit working with developers and publishers worldwide.
Metropolis Software Sp. z o.o. is a game developer from Warsaw, Poland. It is one of the industry leading companies in the country. Since its beginning Metropolis’ philosophy was to create games for gaming fans by gaming enthusiats. It consists of professional designers and programmers and all of them are true gamers bringing passion into their work.
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