Nintendo: Gaming community 'impossible to satisfy'
Monday, 25th June 2012 at 12:28 pm
'Fan-base cannot differentiate between a phenomenon and something that is ho-hum' says Nintendo of America president
The gaming community is impossible to satisfy, Nintendo of America president Reggie Fils-Aime has claimed.
Speaking to Kotaku, said that consumers would never be pleased, despite Nintendo offering new information on its titles and Wii U console.
He said that although the console giant had unveiled a new Pikmin, Mario game and Nintendo Land, people were still asking for more.
“One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, 'Thank you, but I want more.' 'Thank you, but give me more,’” he said.
“I mean, it is insatiable.”
Fils-Aime also claimed that Nintendo’s core fan-base often showed a lack of interest when faced with new IP such as Brain Age, Nintendogs and Wii Fit until it had sold millions of units.
He also said the gaming community was unable to differentiate between a phenomenon and more generic offerings on the market, and referenced the initial reaction the Wii Fit after announcement.
"It's not a question of understanding. I think people understood what we showed,” he explained.
“It's the question of, as a gamer, 'Is this for me and something I can get excited about?' And Wii Fit did not get that reaction. And yet 43-million copies around the world, it's a phenomenon.
"And so I would argue that the gaming community actually is unable to differentiate between a phenomenon and something that is 'ho-hum.'"
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