GDC: 'Consoles must push technical limits to beat Apple'
Thursday, 8th March 2012 at 3:25 pm
'Console gaming experience is about delivering something that's way out past the bleeding edge', says Epic's Mark Rein
Apple will constantly be ahead of the home console industry if manufacturers do not push the limits of what is possible, says Epic’s VP Mark Rein.
Speaking to CVG, he said that the console gaming experience was down to delivering something that is “way out past the bleeding edge”, and if developers cannot deliver that, Apple’s platforms will streak ahead.
He said that one of Epic’s aims was to constantly push for manufacturers to offer the best graphical performance they can, as shown by its Unreal Engine 3 Samaritan tech demo, to ensure console’s retain a wow factor and remain relevant during their lifespans.
"This is why we did Samaritan and why we're doing a really high-end demo in the room here," he said.
"We really are pushing these guys, because if they don't, Apple will go right past them."
He added: “We really like the big screen, home console experience and we really like iPad gaming. We like all these gaming experiences and we don't think consumers want them to go away.
"The only way they're going to go away is if they don't stay true to what they are. The console gaming experience is about delivering something that's way out past the bleeding edge and subsidising it through the software royalty model - just like Apple does with the phones. It's not that much different.”
Rein stated however he remains confident that console giants Sony, Nintendo and Microsoft will stay ahead of the game and “blow us all away” with their next-gen systems.
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