The making of L.A. Noire uncovered in Develop
Friday, 8th April 2011 at 1:20 pm
The April issue is packed with great features, including an in depth look at the tech behind Team Bondi's crime epic
This month's new issue of Develop is available now, and along with a wealth of great content, includes an detailed look at the technology that has made L.A. Noire one of the most talked about games of the year.
Develop caught up with the game's developer Team Bondi and MotionScan creator Depth Analysis to find out how the film noir-inspired game, published by Rockstar, is redefining gameplay by adopting the innovative animation technology.
The issue is available now to download as a PDF.
There's also an in-depth analysis of the world of character animation, in which leading figures from the most important companies in motion capture, facial animation and other related disciplines give their views on the trends and technology that look set to change the way in-game characters are made.
Additionally, we take a peek behind the scenes at Crytek UK, and put Autodesk's 2012 software line-up and productised pipeline Skyline under the Develop microscope. There's also a detailed tutorial on inverse kinematics by NaturalMotion, and all the latest news from the games development sector.
You can view Issue 115 of Develop as a PDF here.
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