Optimising Total War: Shogun 2
Wednesday, 23rd March 2011 at 10:10 am
An inside look at the work that went into making the recently released RTS look so good
Today Develop has published a special coding masterclass that looks at the graphics optimisation is Creative Assembly's ambitious RTS Total War: Shogun 2.
Written by the studio's technical director Richard Broadhurst, the piece looks at working with the game's new deferred renderer. It also provides a fascinating insight into a day at Creative Assembly.
"Total War: Shogun 2 has a completely new deferred renderer with DX11 support added and many rendering system changes," explains Broadhurst. "With all the new features, we were left to optimise the new systems for all of our existing customers using DX9."
Click here to read the full feature.
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