Trinigy integrates RakNet 4.0
Thursday, 20th January 2011 at 2:10 pm
Jenkins Software's cross-platform networking engine to bolster Vision Engine offering for free
Game engine provider Trinigy is to include cross-platform networking engine RakNet 4.0 with its Vision Engine free of charge.
As part of the deal, the Trinigy team has worked with Jenkins Software – the RakNet company – to co-develop an integration which promises to enable game developers to more efficiently implement advanced networking functionality in any type of game, on any platform, for free.
“These days, more and more games are including advanced networking features,” said Felix Roeken, general manager at Trinigy. “With Jenkins Software, we have designed a solution that gives developers free access to RakNet’s extensive feature set without locking them into a closed, one-size-fits-all solution.”
The RakNet SDK is set to be included with the Vision Engine’s SDK from early this year, providing developers with what offers 'out-of-the-box' access to the cross-platform networking engine.
Trinigy and Jenkins collaboration will see RakNet’s networking features integrated directly into the Vision Engine’s WYSIWYG scene editor, vForge. The inclusion of RakNet’s SDK allows developers to modify or extend the integration to meet specific development needs.
Developers will also be able to implement their own proprietary networking solution, or use one of the Vision Engine’s existing networking integrations.
“Trinigy really took the time to create an extensible integration for their diverse customer base,” said Kevin Jenkins, CEO of Jenkins Software LLC. “There are no limits to what developers can do with this integration. I really look forward to seeing the fruits of our joint development appear in games."
Trinigy recently announced a similar technology integration with FMOD.
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