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'No Kinect bias' for Micrsoft internal devs

Tuesday, 26th October 2010 at 12:46 pm

'No Kinect bias' for Micrsoft internal devs

Developers are free to choose between joypad and camera in upcoming 360 titles

First party developers for the Xbox 360 have not been told that they must use Kinect in all future titles, the platform holder has insisted.

However, the company does remain hopeful that once the possibilities created by Kinect have become apparent, more devs will choose it as an option for future projects.

“Fable III ships this week, and it’s not a Kinect game,” Microsoft Game Studios corporate VP Phil Spencer told Gamasutra.

“And that’s not born out of us putting mandates that a game has to be a certain length, a certain color, use a certain control scheme, that 'A' must do something, or even dictating implementation of Xbox Live.

The full story can be found over at MCV


http://www.develop-online.net/news/36176/No-Kinect-bias-for-Micrsoft-internal-devs

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