Ubisoft theme park game built on Havok Behavior
Tuesday, 31st March 2009 at 12:00 pm
Character creation tool used to streamline Six Flags' development process
Ubisoft's Six Flags Fun Park game was created using Havok Behaviour.
Havok's technology, which combines a game development composition tool for artists with a run-time SDK for programmers, is designed to accelerate and streamline the development of advanced character performances for a complete range of gaming platforms.
“The Havok Behavior tool provided the Six Flags Fun Park development team an opportunity to be creative while simultaneously streamlining the overall production process,” said Lewis Peterson, CEO at developer 7 Studios.
"Havok is fully committed to assisting developers create the best games possible with the most productive tools," added Havok's vice president of product management Jeff Yates.
"The Havok Behavior Tool accelerates interactive character development by giving animators, designers, and programmers a visual, flexible character development pipeline into the game, where animations and in-game behavior can be previewed and tuned for the widest range of PC and console platforms.
The Six Flags game is based on the real world theme parks of the same name, and is due for release on Wii, DS and PS2.
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