Gamebryo gets PhysX support on Wii
Monday, 9th March 2009 at 5:50 pm
Emergent's new LightSpeed prototyping tool also gets out-of-box integration
Emergent Game Technologies and Nvidia have collaborated to bring PhysX to the Wii version of its Gamebryo 2.6 engine and new Gamebryo LightSpeed prototyping solution.
“With our launch of Gamebryo LightSpeed we wanted to create the most flexible, powerful and user friendly environment for game developers possible,” said Geoffrey Selzer, CEO, Emergent Game Technologies.
"The performance of PhysX is well known and with NVIDIA’s commitment to tools, partners and this integration relationship we are offering the industry an unparalleled solution.”
Roy Taylor, vice president of content relations at NVIDIA, added: “The response we’ve gotten from the development community since we first began working with Emergent has been incredible. Our shared approach of creating world class technology that is customized to each platform to obtain the highest level of performance has been very successful. The titles being developed using PhysX and Gamebryo are going to set the benchmarks for achievement in game development.”
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