NaturalMotion announces Morpheme 2.0
Tuesday, 26th August 2008 at 11:31 am
Latest version features PhysX integration
NaturalMotion has unveiled version 2.0 of its Morpheme animation engine at this week's Nvidia NVISION conference in San Jose.
The latest version of the motion synthesis engine features integration of Nvidia's PhysX technology, which the two previously announced earlier this year.
"The goal of morpheme has always been to streamline the animation production pipeline, offering faster development times and higher fidelity," said Torsten Reil, CEO of NaturalMotion. "We selected Nvidias PhysX technology because out of all commercial physics engines, it offers the highest character-grade fidelity, an essential requirement for creating believable characters."
"NaturalMotion's technology marks a turning point in gaming. Its fidelity of movement makes characters seem so real that you want to touch them," added Manju Hedge, vice president of PhysX technology at Nvidia. "And the PhysX integration lets you do just that."
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