Gamebryo adds PhysX support
Tuesday, 19th August 2008 at 2:05 pm
Emergent and Nvidia parter to integrate physics tech in next version
The next version of Gamebryo will have Nvidia's PhysX technology built-in.
Scheduled for release this Autumn, the integration will see the cross-platform physics SDK directly implanted into Gamebryo, furthering Emergent's desire for a 'single, integrated framework of game production software', in addition to easily allowing developers to take advantage of CUDA-enabled GPUs for advanced physics effects.
“More than becoming the standard for creating immersive games, NVIDIA is as dedicated as Emergent to delivering the tools, runtimes and technologies needed to radically improve the state of development,” said Geoffrey Selzer, CEO of Emergent.
“Both companies are committed to platform agnostic, flexible modular solutions that harness the power of multi-core, multi-threaded development. With NVIDIA’s deep support for these values, we will offer the industry the most powerful, flexible, and easiest development environment available to push the edge of video game technology and creativity.”
Roy Taylor, Nvidia's vice president of content relations, added: “We are delighted to be building a fusion of our PhysX technology and the Gamebryo engine. The combination will provide developers a unique platform for introducing the world to their creative vision and technology innovation.”
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