NaturalMotion uses PhysX in Backbreaker
Monday, 7th January 2008 at 3:00 pm
Tech firm's first internally-developed game using phyiscs software
Ageia has announced NaturalMotion is integrating the firm's PhysX physics technology into new American football title Backbreaker.
NaturalMotion, which is responsible for the popular endorphin, euphoria and morpheme animation tools, announced its move into full game development in August last year.
Backbreaker uses the firm's procedural animation technology, and now also uses Ageia's PhysX tool to help support the game's aggresive and realistic character movements.
"Backbreaker is more than just another sports title; it's an entirely new experience. Using full real-time simulations of the athletes' motor nervous systems and bodies enabled us to produce a fantastic, realistic sports experience that captures the riveting excitement of the American favorite past time," said Torsten Reil, CEO of NaturalMotion. "By utilizing PhysX as part of our euphoria engine in this title, players in Backbreaker will never make the same tackle twice, giving them an intensely unique experience every time they play the game."
Manju Hegde, CEO of AGEIA, added: "Backbreaker is a fantastic example of the future of PhysX technology and gaming, itself. With AGEIA PhysX and the euphoria engine, game developers are able to seamlessly create characters that move, react and interact naturally in any situation. Backbreaker exploits PhysX to feature powerful physics-based gameplay with pervasive interactivity and realism. The on-the-field football action with different tackles every time provides a pure, realistic football experience that will truly change the shape of gaming."
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