Develop's Visual Arts special
Tuesday, 30th August 2011 at 10:00 am
We present a selection of articles by international companies working at the forefront of visual arts innovation
The proliferation of new platforms and democratising middleware and engines has changed games development almost beyond recognition.
Mobile gaming, digital download networks, cloud gaming, social network games and handheld gaming are all vying with the established console and PC gaming markets.
With studios like Rovio, Playdead and Mojang Specifications redefining the idea of what a major studio is and can be, the position of visual arts within the role of promoting and selling a game – as well as defining what it is as an experience – has also changed significantly.
To explore the issue, Develop has met with a select handful of the many exciting companies working in several different areas of the fast-paced, modern visual arts sector.
REAL WORLD BLUES
Atomhawk Design director Cumron Ashtiani compares the strengths of lifelike and stylised in-game art
ENTERING THE THIRD DIMENSION
Darkworks co-founder Guillaume Gourand assesses the best ways to get your game playing in three dimensions
CEO of Uruguayan art outsourcer Wanako, Homero Noble, runs through the best ways to take advantage of a globalised sector
THE ARTISTS OF NEXT GENERATION
COO of Geomerics Dr. Chris Doran asks what the role of the artist will be in next generation content pipelines
Straandlooper joint-managing director Richard Morss explains the process behind building a signature visual style
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