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Zombocalypse overruns Los Angeles County as World of the Living Dead: Resurrection begins Closed Beta Testing

Survival Strategy Zombie Browser Game by designers of Legends of Zork and NationStates 2 begins small-scale testing with new OpenStreetMap based game engine

For Immediate Distribution

Dublin, Ireland - Halloween October 31, 2013. Ballardia and Scraggly Dog Games are proud to announce that after a four-month shutdown to facilitate changing the game engine from Google Maps to OpenStreetMap, World of the Living Dead: Resurrection has commenced beta testing. Currently being thoroughly playtested by a group of over two hundred players across the globe, the game has polished and streamlined its minimalist approach to the survival strategy genre. Challenging and cerebral, WotLD: Resurrection is definitely not a zombie shooty face game.

A hardcore game aimed at older, more discerning players who would have played strategy games in the early 1990s and 2000s, the game casts you as an operative of the National Emergency Control and Relief Agency (NECRA) who has initially been assigned a small squad of survivors on Santa Catalina island off Los Angeles, California, and instructed to bring them to LA County, where over 12,000 zombie-infested square kilometers await you.

You must cater to the basic dietary needs of your survivors, manage their fatigue and fear levels, choose from a range of suitably post-apocalyptic skills as they gain experience and equip them with the best weaponry that you can scavenge or steal. The game features survivor permadeath, so if they die, they’re dead. The realistic setting uses US Census data to work out zombie density in each area, and OSM data to place scavengeable supplies and locations throughout the map.

Players will be tasked with developing and growing their group through rescue and other vital missions, and can ultimately manage up to forty survivors. Infocards scattered throughout the game help boost skills, and players can repair and modify items in many different ways. It is an intensive management game for players who want a little more depth to their gameplay.

World of the Living Dead: Resurrection is scaling up beta testing from a few hundred, to a few thousand players over the coming weeks as it continues to optimise the game engine and infrastructure, and you can register your interest for a beta key at http://www.worldofthelivingdead.com . In the meantime, you can keep up to date by following us on http://twitter.com/wotld, becoming a fan at http://facebook.com/wotld , reading the blog at http://blog.worldofthelivingdead.com and joining the WotLD: Resurrection forums at http://forum.worldofthelivingdead.com


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Contact details:

For media enquiries and interview requests with Ballardia, please contact press [at] worldofthelivingdead [dot] com or @WotLD

About Ballardia Games

Ballardia Games is an indie development studio run by former Jolt Online developers David Barton and Kulpreet Singh, who developed NationStates 2 and Legends of Zork. They are also working with former Jolt Online and gPotato Europe (now Webzen Europe) Marketing Manager Jamie McCormick. Based in Dublin, Ireland, they develop persistent browser based games aimed, and their current project is World of the Living Dead: Resurrection. For more information on the game, please visit http://www.wotld.com

About Scraggly Dog Games

Scraggly Dog Games is a games publishing services company working exclusively with Irish developers to help bring their games to market. Founded by games industry veteran Jamie McCormick, who has worked with companies including Xbox Live Gaming Centre, Demonware, Jolt Online and Gala Networks Europe, the team also includes founder members from Blizzard Entertainment and Goa Games and Trinity College Dublin. Find out more at www.scragglydoggames.ie  or @ScragglyDogIrl


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