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WORLD’S FIRST PLAYABLE CHRISTMAS TREE ARRIVES AT KING’S CROSS

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Thursday, 7 December 2017,

 

  • 6m high structure made of 7,000 lights installed at King’s Cross
  • #GamesTree celebrates upcoming London Games Festival
  • Hundreds have already played new game in just two hours
 

Millions of people are expecting video games waiting under the tree this Christmas, but at King’s Cross station the Christmas Tree IS a video game: the world’s first ‘playable’ Christmas tree.

  

#GamesTree has landed at King’s Cross and is an interactive exhibit 6 meters high and made of 7,000 LED lights.

  

The tree is an adaptation of of award-wining London-made independent game Line Wobbler and has been created following a unique collaboration between the upcoming London Game Festival, Network Rail and acclaimed games designer Robin Baumgarten.

The Games Tree adds games-themed festive cheer to King’s Cross and also celebrates the upcoming third London Games Festival, which takes place in four months running from 5 to 15 April 2018.

The London Games Festival is run by Games London, a joint initiative between the London screen industries agency Film London and trade body ukie (The Association for UK Interactive Entertainment). Games London is funded by the Mayor of London’s London Enterprise Action Panel.

Hundreds of commuters and tourists have already played the Games Tree at the station just hours after its installation. It will sit in London Kings Cross station until January 4th 2018 before appearing at other venues.

Notes

 

  • The tree is 6 meters high, 2 meters wide and on a base 2m x 3m
  • It consists of over 120 meters of coiled lights
  • That’s 7,200 LEDs
  • The game is an adaptation of Line Wobbler, designed by Robin Baumgarten
  • Line Wobbler is a one-dimensional custom hardware game with a wobble controller made out of a steel spring and a long LED strip display. The game is an award-winning experiment in minimalism in game design, use of novel input mechanics, and the incorporation of physical space into the game.
  • The game is a ‘dungeon crawler’ where the player navigates obstacles and fights enemies to reach the exit of a series of increasingly difficult levels. Movement is controlled by bending the Wobble controller forward and back, while enemies are attacked by flinging the spring. Obstacles such as lava fields, conveyor belts and slopes challenge the navigation skills of the player.
  • Line Wobbler has won numerous awards from festivals around the world in countries such as Germany, USA and Japan
 

--ENDS--

For further press information, please contact:

Caroline Miller, Indigo Pearl

T: 0208 964 4545

E: caroline@indigopearl.com

Alex Deller, Film London

T: 020 7613 7682

M: 07787 254 250

E: alex.deller@filmlondon.org.uk

  

Enquire about getting the Games Tree to your event: info@games.london

   

About Games London

Games London is a ground-breaking new programme delivered by Film London, the capital’s screen industries agency, and UK games industry trade body Ukie. The project is backed by the Mayor of London with funding worth £1.2m from the London Enterprise Action Panel.

  

Games London runs a number of initiatives to make London the games capital of the world. The 2017 London Games Festival saw 50,000 visitors heading to the capital for a celebration of the culture and business of games. Other areas of activity include inbound and outbound trade missions and work connecting and supporting games development skills in London.

  

About Robin Baumgarten

Robin Baumgarten is an independent game designer based in London. He has a background in artificial intelligence and commercial game development background, but now builds award-winning interactive installations and experimental custom controller games that are shown in festivals, museums and events around the world. He's also a keen game jammer, wannabe nomadic and photographer.

  

About Film London

Film London is the capital's screen industries agency. We connect ideas, talent and finance to develop a pioneering creative culture in the city that delivers success in film, television, animation, games and beyond. We work to sustain, promote and develop London as a global content production hub, support the development of the city's new and emerging filmmaking talent and invest in a diverse and rich film culture. Funded by the Mayor of London and the National Lottery through the BFI, we also receive support from Arts Council England, Creative Skillset and the Heritage Lottery Fund.

   

Film London's activities include:

 

  • Maintaining, strengthening and promoting London's position as world-class city to attract investment through film, television, animation and games
  • Investing in local talent through a range of specialised production and training schemes
  • Boosting employment and competitiveness in the capital's screen industries by delivering internationally facing business development events
  • Maximising access to the capital's film culture by helping audiences discover film in all its diversity
  • Promoting London through screen tourism
 

Film London also manages the British Film Commission (www.britishfilmcommission.org.uk ) through a public/private partnership which is funded by the Department for Culture, Media and Sport through the BFI, and the Department for International Trade.

www.filmlondon.org.uk

@Film_London

  

About Ukie

The Association for United Kingdom Interactive Entertainment (Ukie) is committed to supporting, growing and promoting the UK’s games and interactive entertainment sector through education, advocacy and practical support. Its network and membership includes all major UK and global games publishers, the best of the UK’s development talent – from start-ups and micro studios to globally renowned studios operating in the UK today, and the service companies that support the ecosystem. We represent these businesses and their products across PCs, consoles, mobile apps, Virtual Reality, Augmented Reality, and eSports.

  

Ukie’s activity focuses on:

 

  • Working closely with government on issues surrounding our sector, including lobbying successfully for the 2014 Video Games Tax Relief, education and skills, age ratings, and protecting intellectual property rights
  • Securing the talent pipeline by committing to skills development in the industry, continuing through careers via the Digital Schoolhouse programme, our student membership, mentoring and professional development training programmes.
  • Promoting the industry by working with the media to raise awareness of the industry’s positive economic contribution and the societal benefits of games to policy makers, regulators and consumers.
  • An intense International Trade programme, running UK stands at the biggest international industry events and recruiting companies for overseas trade missions
  • Ukie commissioned the Blueprint for Growth report in 2015, an independent review of the UK games industry with recommendations for decision makers in Parliament for how the industry can grow by an additional £1bn annually.
 

Ukie.org.uk

@Uk_ie 

E: izzy@indigopearl.com

W: www.indigopearl.com

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W12 7SB

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