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World in Flames Preview Pictures!

A collection of images from the books and maps of this exceptional release

Arlington, VT, October 25, 2013 -  Start with three massive Hard-bound Books, two to teach you how to play and one as a definitive reference for the rules as coded, incorporating clarifications and errata from years of working together with Harry Rowland of ADG on this release.

Next, a global map in 24 sections which is entirely tabletop-playable and accurately depicts the world at a consistent scale of 90 kilometers per hex  (70,200 hexes) showing all major rivers, coastlines, island chains, and mountain ranges with a printed version that is 21 feet long and 9 feet tall.

Finally, the computer DVD to allow you to play World in Flames on the computer as well as the tabletop, including across the internet against another player.

If you were wondering what to expect from this unique release of Australian Design Group’s ( www.a-d-g.com.au) legendary board game, World in Flames, this announcement and our recent “ Seven Moments of Wow ” should satisfy your curiosity.  This is not a typical computer wargame release.  Apart from bringing the most detailed and realistic global wargame of World War II to the computer, this release is also for World in Flames tabletop players.  The hardbound Rules as Coded give you the best single volume reference to date for the World in Flames rules, in a durable volume.  The global map at the perfect scale to be used with the tabletop game offers the first global World in Flames map, which can be used in sections or if you have room, assembled to span the entire globe!

This is the single biggest physical release in the history of Matrix Games and the Slitherine Group and also the most impressive head to head global wargame of World War II ever created.  We are all very excited to bring you this unique and exceptional package, which we are certain will be an awesome addition for every World in Flames fan.

If you cannot wait for the release date and you happen by chance to be in Germany today, come visit us at our booth at SPIEL 2013 in  Essen. We are going to host the World Premier of the digital version of World in Flames at the show . Only 50 exclusive copies of an Early Access version will be available for a few lucky wargamers. You could be the first on the planet to put your hands on this long-awaited game! Also Harry Rowland the designer of the game will be at the booth this afternoon to sign copies of the Game. Come on down wargamers, you cannot miss this chance!

To locate our booth, please check out the map here, the location is Hall 1, booth D-106.

But how does the game look like? For those who will not be able to visit us in Essen we are posting on this Forum Page , a collection of pictures featuring the Books and the Maps, plus a 3D rendering of the complete World Map. 

Get more information on World in Flames from its official product page .

About World in Flames

World in Flames is Matrix Games’ computer version of Australian Design Group’s classic board game.  Covering both the European and Pacific Theaters of Operations during World War II, World in Flames is global in scope while simulating each branch of service in detail.  Land units are corps and army level, supplemented with specialized divisions.  Naval units include individual counters for every carrier, battleship, cruiser, and light cruiser in the war. Using 1000+ unique bitmapped images, air units represent groups of 250 to 500 airplanes.  With 6000+ unique units, 250+ countries, and a global map of 70,200 hexes, World in Flames is the premier World War II grand strategy game.

Nine of the eleven scenarios from Australian Design Group’s World in Flames Final Edition are included, and they range from the small 5 turn Barbarossa offensive in Russia and the 5 turn Guadalcanal battle in the Pacific, through to the 36 turn Global War campaign which spans all of Europe, Africa, the Middle East, Asia, the Atlantic, and the Pacific.  You can play either the Axis or the Allied side or take the role of one of the 8 major powers.  Besides solitaire and head-to-head, you can play over the Internet.  The last mode of play is for two players, Axis versus Allies.

In addition to the full set of rules from World in Flames, Final Edition, there are 58 optional rules.  Australian Design Group’s expansion modules Ships in Flames and Planes in Flames are incorporated into the basic game, but the inclusion of other expansion modules, such as Mech in Flames, Carrier Planes in Flames, and Cruisers in Flames, depends on which optional rules are selected.

This simulation models national production from conveying raw resources to factories  using rail lines and overseas pipelines for producing infantry, armor, naval, and air combat units.  Because oil was so important during World War II, there are separate optional rules for synthetic oil plants and deployment of oil reserves to the front lines.

Game units represent armies and corps, aircraft carriers, naval task forces, and air groups that took part in World War II.  Everything you need to re-fight the greatest conflict in history is provided in World in Flames.  The players make the strategic decisions that decide the fate of nations.  What forces to produce, where to commit them, when and how?  No two games of World in Flames play the same, no strategy is foolproof, any decision may have unforeseen, long-term consequences.

If you want to change the world then World in Flames is for you.

Matrix Games is part of the Slitherine Group

About the Slitherine Group

The Slitherine Group is the world’s leading producer and publisher of digital wargames and strategy games. Under the Slitherine ( www.slitherine.com), Matrix Games ( www.matrixgames.com) and Ageod ( www.ageod.com) brands it has published literally hundreds of games, with many award-winning titles in its portfolio and spanning all digital platforms, from home consoles to modern Smartphone’s and Tablets. Slitherine is also involved with book publishing, board gaming and works with a wide array of key licensing partners, such as HISTORY®, MILITARY HISTORY®, Games Workshop®, Horrible Histories™, Showtime, BBC, Osprey, Scholastic, Buzz Aldrin Enterprises and many others to deliver the best blend of historical accuracy in an exciting and entertaining way. Together the Group companies form the world’s largest organization specializing in this important and vibrant niche. The Slitherine Group’s mission over the coming years is to lead the way in innovation and growth in an ever expanding segment of the entertainment industry

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