Magic in Wizard101
There are six main schools of magic and a meta-school that modifies the use of the other six. The three external schools are Fire, Ice, and Storms, and they relate to the ancient Titans that ruled the world in the Days Before (dragons, giants, and tritons). There are three internal schools, Myth, Life, and Death, which encompass the internal powers of the mind, body, and spirit. The school of Balance blends all of these. Each of the six major schools exhibits a feel and philosophy, in rhythm with its own nature. In addition, each of the three inner schools dwells in the midst of two outer schools, drawing some small part of themselves from those framing forces.
The spells of the inner or internal schools focus their energies on channeling your own power, drawing on your life force to create what you need. Each school has its own particular method of doing such, but each one is fed by an internal force.
School of Death (Body)
"Timor mortis conturbat me." (The Fearof Death Confounds Me)
Death is finality, absolutism, the study of the corporeal. All things pass eventually, and time cannot be held back indefinitely. Practitioners of the Death Art, known as Necromancers, understand this limitation and strive to face it unafraid, making the most of the time they have. Beware, though; some among its adherents grow morbid or try to cheat death through undeath. Necromancers use Whispers to hone their will, drawing on the power of courage to channel their own fears out of themselves and at their adversaries. Death sits between Ice and Storms, for the cold energy of undeath draws on those two forces.
Wizard101 is an elaborate 3D virtual world in which magic and sorcery come to life as players embark on a quest that involves a massive cast of good, evil and frequently silly characters. Designed to fill the void between online play sites for the very young and games with mature interaction, Wizard101 puts players in the fantasy role of a Wizard apprentice at the Ravenwood School of Magical Arts.
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