Cult videogames mag to release collector’s edition book
Much missed online games magazine Way of the Rodent is gearing up for a reboot. Its founders are nearly a third of the way to successfully funding a Kickstarter campaign to remaster their archive of off-beat, nostalgia-charged videogames writing as a collector’s edition coffee table book and online repository.
Way of the Rodent’s passionate, joke-filled, sweary and sometimes deeply personal take on classic and contemporary video games captured the ‘original spirit of videogaming’ for over a decade in the early noughties, bringing a touch of irreverence to games journalism along with other cult sites like Uncle Clive, UK:Resistance, and Old Man Murray.
Rodent was known for its eccentric approach, from three-word reviews and cheeky interviews with gaming royalty to the travel journals of neglected Dreamcasts and cut-out-and-keep paper arcade cabs that went viral before going viral was a thing.
The book will bring together remastered versions of Rodent’s 50 finest moments, chosen from a large back catalogue and beautifully presented in a high-quality book format.
The Kickstarter campaign and book release are masterminded by Richard Koworld and Rocky Howard, two of the original Rodent creators.
Richard Koworld said, “Our old readers have been asking us to do this for years and years but the time never seemed right. Then in the last 12 months we lost one of our original writers and a much-loved friend to cancer. His death made us realise what an amazing community we’d built around Rodent, and we knew we had to bring it back. With crowdfunding platforms making fan-fuelled projects like this eminently possible, the time finally seems right.”
The Kickstarter campaign offers rewards including pre-orders of the book, early access to content online and an array of retro-themed loot.
Kickstarter campaign link: http://kck.st/2qEEWBe
Richard Koworld email@example.com or 07971 600 936
- At its height read each month by 148,000 individual readers
- Page hits (they were a thing back then) in the millions
- A number of industry legends wrote for the magazine under pseudonyms
- 94 issues
- Nearly a thousand articles
- Managed to really wind up GamesTM, can’t remember why