Arcen Games is pleased to announce the beta for A Valley Without Wind 2 has arrived, and is now available on Steam for both PC and Mac. Those who purchase the title will receive instant access to the latest beta build, as well as a free copy of the original A Valley Without Wind.
The bundle deal also works the other way around, so anyone who purchases (or has purchased) the first game, gets the sequel for free. On top of all that, the package is 60% off for a limited time during Steam's Holiday Sale. A pretty sweet deal.
Valley 2 can also be pre-ordered directly through the Arcen Store, with the same package deal attached to the purchase.
Questions? Comments? Ideas? Just feeling a bit lonely? Stop by the the Valley 2 forums and jump in on discussions with both players and developers.
About Valley 2
A Valley Without Wind 2 brings a vast platforming adventure together with a compelling turn-based strategy game -- all within a living, breathing world full of danger and surprises.
A complete re-imagining that takes the best ideas from the first game and takes them to the next level. This time around, you play as a mage who has infiltrated the inner circle of the evil overlord Demonaica in order to gain the power of immortality that he uses to terrorize the land. Now that you too have this power, it's time to lead an uprising, and ultimately try to bring Demonaica and his henchmen back to mortality so that you can be rid of them forever.
Explore to steal power from the overlord and from other evil third parties scattered around the world. Dispatch resistance members to handle various tasks including laying siege, scavenging, recruiting, and constructing. Avoid Demonaica, who directly terrorizes your troops, until you are ready to take him down in single combat. Your immortality came at great personal cost, but it makes you the one last hope of saving the world from the ultimate evil.
Platforming and Turn-Based Strategy Coupled Together– Flip back and forth between your own adventure, and the progress of the resistance you're in charge of.
Vastly Improved Visuals– Fully redone artwork upgraded from the first title.
More Tactile Combat– The physics and the style of movement and attacks have also been completely redone from the first title. Spells have mass and can block each another, leading to many interesting tactical situations in the platforming segments.
New Updates Constantly Arriving– Be part of an active community that is fully involved in shaping the game up to its release! Provide feedback and participate in discussions with both players and developers.
Randomly Generated World– The ultimate goal may be the same, but how you go about achieving it will differ greatly each and every time through.
Co-Op Multiplayer– Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN.
About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor.
AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, with the rest of the company's focus being devoted to their most massive project yet: A Valley Without Wind, which released in 2012. The end of 2012 has been another busy time for the team, with AI War's fourth expansion Ancient Shadows launching, A Valley Without Wind 2 reaching beta, and their recently announced top-down survival game Shattered Haven scheduled for release in the coming months.
Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. For all the latest news, media coverage, and some of our other musings, follow us on our developer and individual game pages on Reddit, Google+, Facebook, and Twitter; as well as Arcen lead Chris Park's Games By Design blog.