For press members visiting the major shows in August/September: Tripwire will be present at the upcoming events and will be giving hands-on demonstrations of new titles to members of the press in private on the show floors. Here are the details:
GDC Europe/Gamescom, Cologne, 16-22 August: we will be showing the latest build of our own Red Orchestra: Heroes of Stalingrad, plus other games we are publishing, such as The Ball.
PAX West, Seattle, 3-5 September: we will be running our own booth on the show floor, giving press the opportunity to get a private look at Heroes of Stalingrad, as well as The Ball and other new games available on the booth. Also present will be Sam Hulick who is producing the soundtrack for Heroes, following on from his work on Mass Effect 2. If you would like to talk to him at the same time, please let us know.
SIEGE, Atlanta, 30 September– 3 October: this is our“home show”, that we are sponsoring again this year so, if you happen to be heading for the Atlanta area (or based here) please get in touch and we can get together and set up private sessions at the show, or at our offices in Roswell, GA.
To set up meetings/demonstrations, please get in touch with us so we can match schedules.
About Tripwire Interactive
Based in Roswell, Georgia, Tripwire Interactive is an entertainment software developer and publisher founded in 2005 by the award winning mod team and winners of the 2004 edition of the "$1,000,000 Make Something Unreal" competition. Released in early 2006, Tripwire Interactive's debut retail title Red Orchestra: Ostfront 41-45 achieved both critical and commercial success garnering several awards including "Multiplayer Game of the Year" and "FPS of the Year" for 2006. Killing Floor, Tripwire's second title, jumped straight to the top of the Steam best-seller list and instantly became one of the top-ten most played FPS games in the world. With some of the most played PC Multiplayer games on the market and over 1,000,000 units sold on PC, Tripwire Interactive have proven that with hard work, determination, and great distribution partners, independent game developers can still make a big splash in the games industry. For more information visit Tripwire Interactive's website at www.tripwireinteractive.com.
Tripwire Interactive LLC