Trinigy’s new integration gives online game developers faster access to lightweight textures
Eningen, Germany– August 31, 2010– Trinigy, an industry leading 3D game engine provider with over 150 licensees and offices in Germany and Austin, TX, today announced that it has integrated its Vision Engine 8 with two Allegorithmic products: Substance Air and Substance Redux. The new integration enables developers of MMOs and browser-based games to access lightweight, dynamic textures created with the Substance products directly from within Vision Engine’s scene editor, vForge.
Substance Redux is an advanced compression tool used by developers to reduce the size of bitmap textures by about 50%, without any noticeable loss of quality or performance in-game. Substance Air helps developers create tiny, high-quality textures that are ideal for MMO and browser-based gameplay. By integrating with the runtimes of both products, Trinigy enables developers of online and browser-based games to quickly load Allegorithmic’s lightweight texture formats into the Vision Engine tools pipeline.
“Trinigy has always worked closely with its customers and partners to provide a solution that not only boosts game performance across platforms, but that increases workflow productivity in the game development process,” said Dag Frommhold, managing director at Trinigy.“This new integration with Allegorithmic’s products achieves all of those goals. Not only was this integration highly requested by our growing MMO and browser game customer base; it speeds a developer’s access to textures that are perfectly suited for streaming game environments and tiny download needs.”
“We’ve worked with Trinigy for years and are constantly impressed by their team and their multi-platform engine,” said Dr. S?bastien Deguy, founder and CEO at Allegorithmic.“This integration of Substance Air and Substance Redux within Vision Engine 8 will tremendously improve the art workflow of developers and the instant access to browser-based online games. We look forward to deepening our partnership with them for the benefit of online game developers everywhere."
For a demo of a browser-based game in which the new Substance integration was used, please visit http://www.experiencewebvision.com.
For more details on the integration, visit www.trinigy.net, www.trinigy.net/ko or www.trinigy.net/zh or email firstname.lastname@example.org . For more details on Substance Air and Substance Redux, please visit www.allegorithmic.com
Based in Southern Germany and Austin, TX, Trinigy is a privately owned company committed to providing groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine is currently in use in more than 150 commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Spellbound, TimeGate Studios, Robot Entertainment, Nitro Games and more.
The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on PC (DX9, DX10, DX11), Xbox360 ? , PLAYSTATION ? 3, Nintendo Wii TM , XBLA TM , PSN TM , WiiWare TM , and now, most common browsers.
For more information about Trinigy, its Vision Engine or its technology partners, please visit: www.trinigy.net.
Founded in 2003 and based in Clermont-Ferrand, France, Allegorithmic is a leader in the 3D effects industry with clients including Intel, Autodesk, NVIDIA, NCsoft, Funcom and The9. The company specializes in creating advanced authoring software and middleware that is designed to simplify the process of creating high-quality textures for next-generation content developers. The company’s flagship product range is Substance. For more information on Allegorithmic and its products, please visit www.allegorithmic.com.