State of Play is delighted to announce that the hit iOS puzzle game KAMI is now available for Windows PC and Mac via Steam. To celebrate there's a launch sale giving you 15% off.
What's more, all the current Premium Levels packs are now included for free, and there's also a free allowance of hints per day.
State of Play launched KAMI on iOS in October 2013, and
following critical and commercial success it was brought to Android
via Google Play, and the Mac App Store, becoming one of Apple's
Best of 2013 and nominated for the
Gamer's Voice Award at SXSW 2014.
Reviews of KAMI have been outstanding to date.
"Beautiful aesthetics, soothing sounds and deceptively challenging puzzles"
"KAMI feels fresh and unique. This is a game that gives you space to breathe, never harrying with time limits or catastrophes"
"Highly polished... a unique art style that isn’t just for show, but actually enhances the gameplay"
"Gloriously well-made...Stylishly challenging"
The premise of KAMI is deceptively simple. You must fold out paper to fill the screen with one colour in as few moves as possible.
Created using real materials and inspired by the art of origami, the game is infused with a beautiful Japanese style.
A calming eastern score settles you in, and the gameplay is relaxed yet compulsive. You'll find yourself returning repeatedly to perfect each puzzle. Can you complete them in as many moves as the designers? Or beat them?
The game appeals directly to fans of puzzlers like Tetris, and also more relaxed contemplative games like Zen Bound.
THE PUZZLE DESIGN
KAMI has a colourful simplicity but the gameplay goes deep – you can pick up and play in no time but you'll feel your mind expanding as it asks ever more interesting questions of you. With the same care they put into the visuals State of Play have deliberately crafted each puzzle.
Developer Dan Fountain explains:
“By designing puzzles by hand we are able to coach the player's understanding but also play psychological tricks on them.
This has been far more effective than attempts to have the computer generate levels randomly. People have noticed that we have created a journey for them, quite unique for a puzzle game. Reviewers have been getting many surprising, confusing and 'eureka' moments along the way.
No two puzzles will ever be the same. Unless we want to make you think they're the same, of course.”
CREATING THE ART
State of Play have been focussing on creating tactile and engaging games through the use of real materials in recent games like Lume and the forthcoming sequel Lumino City.
Bits of paper and card were scored, folded, glued, photographed and animated in their London studio to create the look. Creative lead Luke Whittaker talks about the process:
“There's a big reward, both for the player and for us, in crafting games by hand. For us, we're enjoying the process and getting a great feel of how the game will look. We can imagine it even as we've got it in our hands. And for the player it's visually rewarding, it's somehow more inviting with all its small imperfections.
After the response we've had on mobile platforms we couldn't be more excited to release the game for Windows and Mac on Steam. We hope it'll find a whole new audience.”
KAMI is available on Steam from 23 rd January 2014.
You can find out more, read about the process behind the development, and see the trailer at www.kamipuzzle.com
ABOUT STATE OF PLAY
State of Play Games is an Indie games team based in London, making lovingly crafted games. It's headed by Luke Whittaker and the team works with a number of developers, artists and architects. Games include the IGF Excellence in Visual Art Finalist Lume, the forthcoming sequel Lumino City, and Top 10 iPhone and iPad app Headspin: Storybook. They have won a number of international awards including the Develop Indie Showcase and The Flash Award at SXSW, Texas.