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July 2012

For immediate release

State of Play Games announced today the launch of Lume, the award-winning puzzle adventure game made entirely from paper and cardboard, on Google Play for Android, Kindle Fire and NOOK.

Following on from its huge success on the PC, Mac App Store and iOS Lume brings a fresh and beautiful approach to games and has a tactility and charm perfect for these new handheld devices.

Lume is a game with a style unlike any other, with a handmade set filmed in sumptuous high definition.

The Android, Kindle Fire and NOOK versions now have a higher resolution than the original and look gorgeous on these devices.

You play as a young girl called Lumi. Power to your Grandad’s house has failed. What’s more, he’s nowhere to be seen. Immerse yourself in Lume’s photoreal world, solve perplexing paper puzzles to help restore the power, and uncover a deeper mystery behind the blackout.

Beautifully animated with handcrafted care, this illuminating puzzle adventure game will test your visual, aural and memory skills.

The game is available to download right now for all supported Android phones, Kindle Fire and the NOOK.

Selected reviews:

"Charming to the extreme." - Games TM

“The entire title is so memorable thanks to its unique style that I find it hard to forget the tiny house in which Lume takes place. If you are looking for an adventure based puzzler that is a little different from the norm, then look no further than Lume.” - AppSafari

looks to make us proud of doing our best by the world and ourselves. It's a nice feeling to be honest, and it adds to the game's already considerable charm.” - Toucharcade

“Judging a game by its looks is wrong, but if you feel like doing it Lume is every bit as charming and endearing as your judgement might suggest.”– Pocket Gamer

"Undoubtedly one of the most unique-looking games around." - Eurogamer

"The best of point and click gaming... amazing visual presentation." - Jay is Games

"Wow! The effect is breathtaking." - Rock, Paper, Shotgun

"A rare treat. Even Lume’s main menu is more beautiful than most big-budget shooters." - Bit-Gamer


*** Finalist at IGF 2012: Excellence in Visual Art ***

*** Winner Develop Indie Showcase 2012 ***

*** Finalist at Jay is Games Best of 2011 ***

*** Finalist Best European Adventure Game at European Games Awards 2012 ***

Luke Whittaker, Director of State of Play Games says:“We are extremely excited about launching Lume to these new devices and markets. We are pleased to be

able to finally satisfy those fans of Lume had have been asking for it on their Android device, Nook or Kindle Fire for a while, we are proud to say that Lume is finally here for you. The game is now in a higher resolution than the original game and is perfect for the handheld market. It’s such exciting times and we are looking forward to seeing new audiences discovering the charm of Lume.”

The Making of Lume - by Luke Whittaker

“Lume is a point and click puzzle adventure game with a unique idea. You’re actually exploring a real life model as you play the game. The game really is made from paper and cardboard, and we built real miniature lights into the model, so

that when you finally do restore power, all these intricate lights come on and provide lovely realistic pools of light and shade.

Image 1: First prototype model with early Lumi running animation overlaid.

The initial idea for the game started with another of our games called Headspin:Storybook, where we

created an interactive popup book. People felt a real connection to this very tactile object, so we thought

we could push this idea even further. We decided that rather than making it just look like a game was made

out of paper, we could actually do it for real. We wanted to say‘look, this is something which exists, which

you can touch, which you can explore like you explored things as a child'. We wanted people to have that

connection to their experience.

Image 2: Animation test with Lumi against a paper cut-out backdrop

Image 3: Making and filming the final model

Making a game like this meant completely rethinking how we went about design. We knew that once we

had our model, that was it, we couldn’t change anything. So we developed a black and white wireframe

model of everything first, and tested everything there. We were able to move puzzles around, test them

out, and then finally say‘ok’ we’re happy, let’s make it for real. And making it for real was such incredible

fun, it was a whole new set of creative conundrums every day.“


About State of Play

State of Play Games is an Indie games team based in London, making lovingly crafted games. It's

headed by Luke Whittaker and the team works with a number of developers, artists and right now an

architect. Games include the IGF Excellence in Visual Art Finalist Lume and Top 10 iPhone and iPad app

Headspin: Storybook. They have won a number of international awards including The Flash Award at

SXSW, Texas.

Store links

Google Play: http://play.google.com/store/apps/details?id=air.air.LUME&hl=en

NOOK: http://www.barnesandnoble.com/w/lume-state-of-play-games/1111864535

Kindle Fire: http://www.amazon.com/State-of-Play-Games-



Lume is available on the following devices and formats:

Andriod 2.2 or higher, NOOK, Kindle Fire, iPad, iPad2, iPhone 3GS, iPhone4, iPhone4S, iPod4G, Mac

OSX, PC (via Steam), Linux (via Desura)


Official Trailer: http://vimeo.com/23154447

Developer link: http://www.stateofplaygames.com

Developer Blog http://www.stateofplaygames.com/blog

@State_of_Play http://twitter.com/State_of_Play


Luke Whittaker,

State of Play Games Ltd


+44 207 277 1818

+44 7890 315 550?

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