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The Debt Repayment Life Simulation RPG (With Cats) From the Creator of Deadly Premonition


THE GOOD LIFE Fig Campaign to Raise $1.5M USD


PAX West (September 2, 2017) - At PAX West, Swery, the creator of Deadly Premonition and D4: Dark Dreams Don’t Die, and his merry team at White Owls, officially announced THE GOOD LIFE, a debt repayment life simulation RPG. Part murder mystery, part life sim set in a lively English village, the game’s townspeople (on 24-hour schedules), under moonlight, take to the streets as cats. Say what?!

Fans of Swery’s magical approach to game development have the unique opportunity to share in the THE GOOD LIFE’s future financial success on Fig.co. THE GOOD LIFE requires a minimum of $1.5M USD in funding to achieve Swery-level greatness, and fans can support the campaign through traditional reward-based backing or investing in Fig Game Shares: https://www.fig.co/campaigns/the-good-life

“Hello, everyone! I'm SWERY, the director of THE GOOD LIFE and founder of White Owls. This being our first original title, we intend to pool our collective experiences to create a high quality and totally bonkers experience for you all,” said cat loving Swery, CEO of White Owls. “Thankfully, White Owls isn't creating THE GOOD LIFE alone—we are lucky to have established an incredible partnership with development partners, Grounding and Camouflaj, who are both dependable allies. I'm confident they will help us create something filled with maximum SWERISM. With your support, THE GOOD LIFE and the town of Rainy Woods will grow into something truly wonderful. Please help us to create the happiest town in the world! I love you all!”


Based in an RPG-style town filled with fun activities and fascinating people, THE GOOD LIFE offers a thrilling, twisting murder mystery. At first glance, Rainy Woods looks like a normal country town in Northern England comprised of stone houses built in the Middle Ages, nestled in abundant nature and surrounded by forest. Looking deeper, however, Rainy Woods is home to a bizarre and deadly mystery. Throughout the day, the townsfolk work hard, look out for one another, love their families, and enjoy nightly drinks at the local pubs. Each character has a unique personality and lifestyle. Events change depending on the time of day, weather, and season. Even though some may argue that they live in a video game world, the townsfolk of Rainy Woods still worry, suffer, love, hate, and have fun as any real person would. Rainy Woods and its small English aesthetic exudes a unique sense of charm, fully realized when, in the dark of night, its villagers transform into cats.

Players star as Naomi, a photographer straddled with debt who moves from New York City to Rainy Woods. As an étrangère, players feel both alienated yet strangely comfortable as they must make friends, solve mysteries, and become emotionally invested in Naomi’s quest to make a life for herself in the happiest and most bizarre town in the world. To pay off her debt, she sends reports and photographs on villagers and their town as she uncovers its deadly secret.

THE GOOD LIFE is a mystery tale in the vain of Raymond Chandler or Conan Doyle. Players make a tragic discovery in the town’s river—the brutally murdered body of a young girl, her heart pierced by an ancient, medieval sword. Having first arrived in Rainy Woods to uncover the secrets of the happiest town in the world and payoff her debt, Naomi is thrusted into a bizarre mystery, setting her journalist heart ablaze as she sets her sights on revealing the truth behind the young girl’s murder.


Genre: Debt Repayment Life Simulation RPG

Platforms: PC + TBD Console(s)

Release Date: Q3 2019 Target

Developer: White Owls

Trailer: https://youtu.be/1MzVVp-aqUs

For more information including gameplay features, please visit THE GOOD LIFE at Fig: https://www.fig.co/campaigns/the-good-life

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About Fig

As the only community publishing platform created by gamers for gamers that offers rewards and investment-based crowdfunding, Fig.co empowers developers and passionate fans alike to bring well-known franchises and undiscovered indie titles to market.  On Fig, the community is the center of the publishing process, and the focus is on successful development and commercial viability rather than solely on the funding campaign. Successful projects on Fig have ranged from high profile campaigns for inXile’s Wastelands 3, Obsidian’s Pillars of Eternity II: Deadfire, Double Fine’s  Psychonauts 2, Snapshot Games’ Phoenix Point  and Interabang’s Jay and SIlent Bob Chronic Blunt Punch to innovative indie  games including Kingdoms and Castles, Solstice Chronicles: MIA, Solo, Little Bug, Make Sail, Consortium: The Tower and Trackless. For more information, visit fig.co and follow us on twitter.com/playfig and facebook.com/playfig. Interested in working with Fig to get your game supported? Send your pitch to pitches@fig.co .

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