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SpeedTree® 8 for Lumberyard  Available Now

AMAZON LUMBERYARD DEVELOPERS GET IT FREE

FOR IMMEDIATE RELEASE: June 1, 2017

CONTACT: Danny Oakes ~ Oakes@SpeedTree.com ~ (803) 356-1999 

LEXINGTON, SC – SpeedTree® 8 for Lumberyard was released today under a free license provided by Amazon to all Lumberyard developers.

Used in more than 1,000 games and more than 100 feature films and animations, SpeedTree is the award-winning procedural 3D modeling tool that makes it faster and easier for developers to model complex vegetation.

This launch marks the debut of SpeedTree 8, which has been in development for more than two years, and represents a new standard in vegetation modeling. Significant advances include new tools, powerful optimization techniques, refined geometry, and a fully-PBR workflow.

“SpeedTree 8 for Lumberyard is designed to be an intuitive and powerful toolset for both new and experienced game devs who want AAA quality vegetation in their Lumberyard projects,” said Michael Sechrest, co-founder at SpeedTree developer IDV. “Taking advantage of Lumberyard’s advanced rendering and lighting systems, teams can create large-scale environmental art faster and with greater fidelity.”

SpeedTree 8 for Lumberyard also marks the debut of a new model library, featuring surface-scanned leaf and bark textures. Each new SpeedTree 8 model offers multiple resolutions, age variations, and infinite seasonal variations with a new season slider.

“With Lumberyard, we’re giving developers everything they need to bring their most ambitious visions to life,” said Eric Schenk, General Manager, Amazon Lumberyard. “By seamlessly integrating with Lumberyard, SpeedTree 8 makes it easier to model, import, and customize visually-stunning vegetation in your games.”

In addition to seamless integration, SpeedTree 8 for Lumberyard offers:

•           A free perpetual license for Lumberyard developers

•           Full PBR material workflow and rendering

•           All new 3D surface-scanned PBR texture library

•           New techniques for low-poly branch structure modeling and mesh editing

•           Automatic vertex color painting for Lumberyard wind with in-modeler preview

•           One-draw-call models with tiling textures, wind, and LOD

•           Unlimited seasonal variation

•           New art director tools and more intuitive workflow

To see the new SpeedTree 8 Modeler in action, and for more information on how to download and activate SpeedTree 8 for Lumberyard, go to http://store.speedtree.com/speedtree-for-lumberyard/

SpeedTree, used in more than 1,000 video games of every budget and genre, and more than 100 feature films and other animations, is the world’s most popular, most awarded vegetation software. SpeedTree for Games, the real-time member of the SpeedTree line, delivers amazingly natural real-time trees and plants with seamless LOD transitions, an array of lighting, physics and wind effects, and an SDK that can be programmed to support any level of engine integration. The SpeedTree Modeler, part of all SpeedTree products, offers a virtually limitless design palette though an intuitive hybrid of hand and procedural modeling options. SpeedTree’s extensive recognition includes a 2015 Scientific and Technical Academy Award®, a 2015 Engineering Emmy®, a Develop Award and a Front Line Award for middleware. For more information, visit www.speedtree.com .

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Kevin Meredith

Director, Business Development

IDV, Inc. and SpeedTree®

5446 Sunset Blvd., Suite 201

Lexington, SC 29072

Office: (803) 356-1999, ext. 10

Mobile: (803) 446-9050

FAX: (803) 356-2129

www.speedtree.com

meredith@idvinc.com

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