Two key-milestones have been achieved and price increase in Space Engineers
Prague, Czech Republic, March 24, 2014
Keen Software House announced today that two key-milestones in the development of Space Engineers have been achieved: Survival mode and Multi-player.
The development of Space Engineers still continues, but the game is already in a very playable state and contains a vast amount of features that have been added through weekly updates in the last five months, since it was launched on Early Access.
Together with this milestone comes an increase in price, which will be $19.99 (€18.99, £14.99), starting today.
Space Engineers was available until now with the Creative mode, which focused on engineering and building without any constraints on resources and energy. This phase resulted in an explosion of creations that can be previewed at Space Engineers’ Workshop: steamcommunity.com/workshop/browse/?appid=244850
In the newly added Survival mode, players need to harvest ore, use the refinery to refine ore to ingots, produce construction components in the assembler and then manually build blocks on site using a welder tool. The management of resources aims for realism (inventory capacity, processing speeds) but can be increased in world settings (3x and 10x). Players need to watch uranium in reactors and energy in their space suit. If the player dies, he is respawned in his medical room. If he does not have a medical room, then he is respawned in a rescue ship at a distant location in the sector.
Survival mode comes with a set of new game scenarios: Crashed Red Ship, Two Platforms, Lone Survivor.
It is recommended to watch the official survival mode tutorial: http://bit.ly/1fH2VSz
For more details about the survival mode and its development, read Marek Rosa’s latest blog post: http://blog.marekrosa.org/2014/03/space-engineers-survival-mode-update_13.html
Multi-player has been present in the game for the last two months, undergoing constant development. There are still features yet to be added: better admin settings, dedicated servers and overall optimizations of lag and synchronization issues.
Space Engineers is available for purchase on the developer’s web site: www.SpaceEngineersGame.com/buy.html, on Steam: store.steampowered.com/app/244850 and at several other online distribution services.
Space Engineers is in alpha stage of development. Everything in the game is subject to change.
Marek Rosa’s development blog: http://blog.marekrosa.org
Press contact: email@example.com
Additional contacts: http://www.keenswh.com/press.html
Developed by: http://www.keenswh.com
About Space Engineers:
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.
About Keen Software House:
Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.
More information about Keen Software House is available at www.keenswh.com