The horror title made by Protocol Games aims for a spring 2018 launch and shows new features commemorating Halloweenp>Madrid, SP, October 31st, 2017: Song of Horror development goes on and their developers, Protocol Games, decided to show its progress in a meaningful date such as Halloween. The game premieres a new teaser trailer thas shows new gameplay elements, as well as new environments and characters not seen before.
In terms of social networks, Song of Horror also has a renewed website (www.songofhorror.com); we'd find more info about the game plot there, as well as new screenshots. Also, Twitter and FaceBook pages has been renewed and will be updated frequently with new info from now on and until the game launches.
Song of Horror is a cinematic third-person survival horror. Help Daniel Noyer, our protagonist, solve a mystery threatening his very existence by controlling not only him, but up to 16 playable characters.
Song of Horror focuses on its narrative, featuring a story influenced by horror masters such as Poe, Lovecraft and M.R. James; on The Presence, the game’s relentless AI, capable of procedurally generating dangers of all kinds, and on the permanent death of its cast.
The game brings back the dread of the old-school classics along with modern and innovative mechanics.
Protocol's creation is being developed with all-time classics in mind as Alone in the Dark and Resident Evil, but with a twist in its game mechanics; exploration is one of Song of Horror strongest points, along with the game concept known as "Permadeath": any character in the game will no longer be available after their death.
Song of Horror will debut on the three main platforms, PlayStation 4, Xbox One and PC (via Steam) during next spring.
About Protocol Games:
Protocol Games is a Madrid-based studio created in October 2014 by Ignacio F. Herrero and Carlos G.F. Grupeli, two friends who dreamt of making memorable games that made others feel the way they felt playing classic video games. The team was joined in 2015 by David Navarro Campos, character modeling, illustrator and animator and Manuel López Ibáñez, composer and sound specialist.
About BadLand Games:
Based in Madrid, Spain and established in 2011, BadLand Games is an independent company specializing in the physical distribution and global publishing of video games. In Spain, BadLand Games is the official distributor of AAA titles for all platforms including, Minecraft: Story Mode, La Voz, Sniper Elite 4 and the popular Darksiders Warmastered Edition. BadLand Games is also the publisher of indie titles such as: Anima: Gate of Memories, Heart & Slash, Dex, Castles, Dead Synchronicity: Tomorrow Comes Today, Ginger: Beyond the Crystal, BOOR, Vostok Inc, Velocity 2X: Critical Mass Edition, The Sexy Brutale: Full House Edition, Demon’s Crystals, and the in-house developed game, Awe. To learn more about BadLand Games, please visit http://badlandgames.com.