< Back to Press Releases

Simul announces Weather 1.2

THE BEST WEATHER EFFECTS AVAILABLE

FOR IMMEDIATE RELEASE

Manchester, England: Simul Software Ltd has announced that version 1.2 of their award-winning weather software is now available.

Simul Weather allows developers to generate real-time weather effects, including 3D volumetric clouds that grow and change in real time, with minimal CPU and GPU overhead. Already in-use in several major upcoming titles, Simul Weather saves many man-hours of effort for any developer looking to include live time-of-day effects, as well as generating a sky that just looks right.

“Many companies expend a lot of effort on getting their sky looking right,” said Roderick Kennedy, head of Simul,“and end up with a compromised solution that uses unnecessary clock cycles. After 3 years’ research, our skies are physically correct, look like the real thing, and use a fraction of the system resources that most home-grown solutions do.”

New features in version 1.2 include managed fade tables– for physically correct distance-fades that match seamlessly with the sky. Also included, optional threading support to distribute sky calculations over multiple cores.

As ever, Simul Weather includes clear, simple sample programs using DirectX and OpenGL, and drop-in source code for sky and cloud renderers. Available on PC and major console platforms, Simul Weather can be evaluated for free. Contact enquiries@simul.co.uk, or go to www.simul.co.uk/weather/licensing for details.

Simul Software Ltd was founded in Manchester in 2007 by games industry veterans. The CEO and technical lead of Simul is Dr Roderick Kennedy, whose previous work includes the DID classics TFX and EF2000; and Evolution Studios’ WRC4 and WRC: Rally Evolved.

SIMUL SOFTWARE LTD

NV Buildings

98 The Quays

Salford

Greater Manchester

United Kingdom

Contact: Roderick Kennedy

Tel: +44 7941 555 920

Email: roderick@simul.co.uk

Games Press

Games Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com