Speculative Technologies, New Specializations, and Massive MegaTowers Take Gamersrsquo; Cities to the Future
Guildford, UK.ndash; September 19, 2013ndash; Bring the cities of today into the world of tomorrow. Electronic Arts Inc. today announced that the SimCitytrade; Cities of Tomorrow* expansion pack is currently in development for Mac and PC and will be arriving November 15. Built upon the foundation of the ultimate city building simulation that has more than 2 million players worldwide, SimCity Cities of Tomorrow gives players the ability to transform their cities as they take them on a journey 50 years into the future. Using new technologies and experimental urban planning techniques, mayors will shape the destinies of their cities, thriving in a utopia of clean technologies, or a dystopia of hyper-commercialism.
ldquo;Will the world of tomorrow be a utopia powered by clean energy or an industrial society consumed by mass commercialism?rdquo; said Patrick Buechner, General Manager, Maxis Emeryville.ldquo;With SimCity Cities of Tomorrow, players can build the future as they imagine it. Transport your Sims on MagLev, power your cities with fusion reactors or tidal wave generators, manufacture a legion of drones to serve your Sims and build massive MegaTowers that dwarf modern skyscrapers. Wersquo;re giving you plausible technologies to take your cities onto a journey 50 years into the future. What will you create?rdquo;
SimCity Cities of Tomorrow gives players an entirely new way to dream about their city of the future. New regions, new future technology, new city specializations and new transportation methods will transform the way that cities take shape and evolve. Will they create a utopian society underpinned by clean technology under the auspices of the Academy, or encourage giant corporation OmegaCo to strip-mine natural resources and pollute in the name of feeding consumerism? For the first time in the history of the franchise, cities can be built vertically with enormous multi-zone MegaTowers that extend high into the sky and dwarf the rest of the city. Education and research will help players discover new technologies that make their cities less polluted, less reliant on natural resources, managed day-to-day by service drones and fueled by green energy. As the population increases, Sims will live, work, and play closer together. When players have finished deciding whether they want their Sims to live together in harmony, or as members of an exploited workforce, they can rain chaos upon them by unleashing an all-new disaster exclusive to this expansion pack.
The SimCity base game is available now on Mac and PC and developed by Maxis. SimCity is cross-platform compatible, so all players play together across the same servers. Players can play both versions with the same Origin account, allowing them to seamlessly continue their cities, achievements and leaderboard progress across the Mac and PC. Since its launch in March, SimCity has had seven major game updates that have made upgrades to the core simulation and provided game content and features at no additional charge.
SimCity Cities of Tomorrow will be available for Mac and PC and is not yet rated. Pre-orders will begin soon at http://www.simcity.com/en_GB/buy.
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*Requires SimCity base game to play.
Maxis, originally founded in 1987, and now an Electronic Arts label with studios in Emeryville, Redwood Shores, and Salt Lake City, has created some of the worldrsquo;s most popular franchises including SimCity, Sporetrade;, and The Simstrade;, one of the best selling franchises in gaming history.nbsp;Maxis games exemplify deep simulations that encourage player-driven creativity while delivering unique genre-defining style of gameplay.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players and operates in 75 countries.
In fiscal year 2013, EA posted GAAP net revenue of $3.8 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Simstrade;, Madden NFL, FIFA Soccer, Need for Speedtrade;, Battlefieldtrade; and Mass Effecttrade;. More information about EA is available at www.ea.com/news.
SimCity, Spore, The Sims, Need for Speed, Mass Effect and Battlefield are trademarks of Electronic Arts Inc. and its subsidiaries.nbsp; John Madden, NFL and FIFA are the property of their respective owners and used with permission.