December 1 st Launch on Steam for the 3D Isometric cRPG Genre w/ the First Ever Climbing Systemp>Today, Fool’s Theory & IMGN.PRO released the third in series of game mechanic trailers for their Thief-inspired 3D isometric cRPG, SEVEN: THE DAYS LONG GONE, which launches on Steam on December 1, 2017. The first game mechanic trailer was for the first-ever climbing system for an iso-RPG. The second dealt with stealth and sneaking. The new game mechanic trailer is for when stealth and sneaking do not work, and you must fight your way out of a situation: COMBAT!!!!
COMBAT GAME MECHANIC - https://www.youtube.com/watch?v=K8Nuuep1zlc
In SEVEN: THE DAYS LONG GONE you play as Teriel, a master thief. As a master thief, players must sneak (video) around, leveraging environment and lighting, smoke screens, traps, using parkour skills and the first ever climbing system (video) to avoid detection. But sometimes, even the most carefully laid plans fail. What happens when Teriel cannot talk his way out of a tight spot? Then he must let the steal do the talking. Teriel can use one handed, two-handed, dual wielded, range, and energy weapons as well as some devious contraptions crafted by his own hands. Combined with his amazing ability to move and his lethal super natural powers, Teriel can be a deadly force to reckon with.
ABOUT SEVEN: THE DAYS LONG GONE
Launching December 1, 2017 on Steam, SEVEN: THE DAYS LONG GONE Standard Edition is 29.99 EUR/29.99 USD/27.99 GBP and the Digital Collector’s Edition for 39.99 EUR/39.99 USD/37.99 GB, which comes with a digital artbook, soundtrack, map, and guidebook.
You play as Teriel, a master thief possessed, in the most symbiotic ways possible, by an ancient daemon (Artanak) and deported to the prison island of Peh. Teriel, with Artanak help, unearth the island’s dark secrets and soon learn that the fate of the entire Vetrall Empire rests in balance. The post-apocalyptic world is filled with mysterious technology and Dark Age superstition, diverse communities that react to every action, and a rich ecosystem of creatures to interact with, from animals to people to monsters. Freely explore the vast yet unforgiving open world, whether following the main story line or heading off on a side quest.
- 3D Isometric RPG
- Rich, interwoven storyline
- Combat: multiple styles allow for players to be creative in how they tackle obstacles
- Hero Progression System: Based purely on skill and equipment; progression unlocks new upgradable skills
- AI Reactions: NPCs are responsive to actions
- Open world perfect for exploration
- Brand new climbing system
- Stunning environments
- Play Your Way - Stealth or brute force, freedom of choice
For review code, please contact Jim Redner at email@example.com
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