< Back to Press Releases

S.K.I.L.L.- Special Force 2: An Overview of the Game Modes

Team Deathmatch, Blasting, Escape and co. promise diverse multi-player encounters

Karlsruhe, 27.06.2013– Publisher Gameforge is giving an insight into the great range of game modes in its first online first-person shooter S.K.I.L.L.– Special Force 2. Alongside Deathmatches, Team Deathmatches, Survival and Defence, numerous other playing options ensure long-term multi-player fun.

Popular classics: Deathmatches and Team Deathmatches

The classic multi-player modes, Deathmatch and Team Deathmatch enable action-packed multi-player battles. In Deathmatch mode, it’s every man for himself as everyone fights each other. Players earn points for firing or assists. The winner is the one who possesses the most points after the time elapses or has already hit the maximum number of points. In Team Deathmatches, points from kills and assists are added to the team’s account. The first team to reach the maximum number of points or earn the most points when the time is up wins.?

The Survival and Defence modes

In Survival mode, up to four players come together to combat horrifying aliens. The extra-terrestrial brood appears in 30 attack waves which players must withstand. Every defeated alien and each wave mastered earns money which can be invested in equipment and weapons. In Defence mode, the aim is also to fend off invaders from space. In this game mode, up to 4 players in Co-op mode defend their core against several waves of aliens. Depending on the level of difficulty, 15, 20, 25 or 30 attack waves have to be overcome.

Additional multi-player fun: Seizure, Escape and Blasting

In Seizure mode, two teams also face off against each other. The attackers are on a mission to infiltrate the enemy area and obtain secret information before returning to the starting point. The other team defends the information from the invaders. If the information is successfully brought back to the starting point, the infiltrating team wins. If the time elapses or the attacking team are annihilated, the round goes to the defenders. During Escape mode, one team has the task of activating two radio stations and getting to the evacuation area within 30 seconds. The opposing team tries to thwart this plan. In Blasting mode, two teams come to blows. While the attackers attempt to take a bomb to one of two targets, the defenders do everything in their power to hinder it. If the attackers succeed in placing a bomb, it can be defused within a specific time period.

Even more variety: the Party mode

The Party mode includes 4 sub-modes: Manhunt, Glass, Capture and Thunderrun. Manhunt is a Team Deathmatch mode in which the teams alternately take on the roles of the special units and the extra-terrestrial invaders. Glass is also a variant of Team Deathmatch: both teams attempt to destroy glass platforms under their opponents in order to send them plummeting to their deaths. Capture is all about conquering and retaining flag points, while in Thunderrun, the attackers must battle the opposing teams by fighting their way through various defence sectors.

For Assets please follow: http://tinyurl.com/nb75rbs


Becca Roberts

Indigo Pearl

Mail becca@indigopearl.com

Tel 020-8964-4545


Games Press

Games Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com