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Respawn: Focus on Indie Developments as an Innovative Force for the Entire Games Industry

·     Two-day event for indie and other game developers, 12 - 13 August 2014 at DOCK.ONE in Cologne

·     Introducing the business format, “Pitch & Match”

Cologne / Mülheim, 24 July 2014: “Respawn – Gathering of Game Developers” announces its program for the second installment of the game developers convention from 12 to 13 August in Cologne. This year’s presentations, workshops and discussions will cast a spotlight on the impact of the new indie gaming culture on the general development of modern computer and video games. Respawn provides a forum for industry professionals, indie developers and students to share their expertise on all aspect of game development. Respawn will also debut its “Pitch & Match” format to help games companies arrange meetings with potential business partners systematically and effectively. Full information on the program, “Pitch & Match” and ticket sales is provided on www.respawngathering.com.

Renowned international speakers await visitors at this year’s Respawn, including Peter Alau (Apportable), Odile Limpach (Ubisoft Blue Byte), Fasih Sayin (Crytek), Jon Hare (Tower Studios), Teut Weidemann (Freelance Online Game Supervisor), Oscar Clark (Unity) and Martijn Wenting (Bitstorm Games).

“For the second ‘Respawn – Gathering of Game Developers’, we have again successfully enlisted international heavyweights. Our conference comprises two information-packed days which will deliver valuable know-how that game developers can apply in their daily practice, and present an ideal opportunity for pre-gamescom networking. We are also very pleased with the overwhelming response to the new ‘Pitch & Match’ format,” Stephan Reichart, Aruba Events managing director and Respawn organizer, concludes.

Participants in this year’s “Pitch & Match” include game companies Bigpoint, Bright Future, kunst-stoff, Mimimi Productions, Nintendo, Piranha Bytes, Sony Computer Entertainment Europe, Square Enix Collective and Unity3D.

Highlights of this year’s conference program:

Peter Alau has been a games industry professional for over twenty years. Maxis, EA, Sony and Digital Extremes were some of the stations of his career before he assumed his current business development position at Apportable. Alau’s presentation, “Independent Reality. An honest assessment of the indie development world”, gives an overview of the current market environment for computer and video games and focuses on the opportunities for indie game developers.

Jon Hare has worked in the games industry for 30 years and has built a reputation as an excellent game designer. As a co-founder of Sensible Software, he was deeply involved in the creation of such game classics as “Sensible Soccer” and “Cannon Fodder”. Following tenures at Codemasters and Jagex, Hare’s new company, Tower Studios, specializes in mobile and social games. The studio recently released the title, “Speedball 2 Evolution”. Hare’s subject at Respawn is “Indie past, present and future... A survival guide to keeping the corporates at bay”. In his presentation, Hare will provide best-practice tips for indie developers and share knowledge gained over decades of working in the games industry.

Martijn Wenting has been programming since the age of seven and has more than 20 years of games industry experience under his belt. His indie studio, Bitstorm Games, develops games for PCs, consoles and mobile devices. In “A link to the past – How to benefit from classic game design”, Wenting analyzes game classics in terms of their creative potential and as an inspiration for new game design ideas and approaches.

This year also marks the cooperation between ‘Respawn – Gathering of Game Developers’ and ‘GDC Europe’. This collaboration offers Respawn visitors special price advantages. All Respawn tickets will also admit their holders to the ‘GDC Expo’ and grant a ten percent discount on a GDC Europe All Access Pass. The Respawn student ticket will be available for as little as 79 euros. Regular prices are 159 euros for the basic ticket and 189 euros for a ticket with an integrated trade visitor pass for ‘gamescom’. Furthermore, the ‘GDC Europe and Respawn Developer Night’ will take place on 12 August as the first jointly hosted evening event. On 13 August, a shuttle service will be provided between ‘gamescom’ and ‘Respawn’ located only one kilometer away at DOCK.ONE.

Additional information on Respawn – Gathering of Game Developers is provided on www.respawngathering.com, www.facebook.com/RespawnGathering and www.twitter.com/respawn_conf. Tickets for Respawn are available on www.respawngathering.com/tickets.

About ‘Respawn – Gathering of Game Developers’

Open, uncomplicated, and in step with the leading edge of the games industry. That is what ‘Respawn – Gathering of Game Developers’ is all about. Aruba Events, known for the German Developers Award and the ‘Quo Vadis’ game developers’ conference, has been the organizer of Respawn since 2013. Held in the run-up to the ‘gamescom’ show, the fundamental idea is to provide an informal setting for an exchange between game developers, trade visitors and students. Presentations are not delivered in closed rooms, but held on lecture platforms spread across the entire venue. This allows Respawn visitors to spontaneously decide which talks and panel discussions they want to attend. They can either go directly there or use the provided wireless headsets to tune in to the audio feed of the presentation that interests them most at any time. At Respawn, speakers and attendees meet as equals and can enter into a direct dialogue with each other. The topics run from Game Design & Storytelling, Art Design & Sound, Technology & Engines to Culture & Communications as well as Business & Law. Respawn offers workshops, panel discussions and technology presentations, and provides an ideal networking opportunity right before gamescom opens its doors. More information is available on www.respawngathering.com.


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