As a professional rider you will take part in a motorcycle racing series specially designed to entertain millions with its unforgiving and violent rules. Being on track you and all of your opponents will be allowed to use different kind of weaponry to claim your place at the finish line. From melee attacks to shooting rival riders in the back -everything is allowed. The high-tech protective suit and medical bots standing by the track will keep you in one piece during the race, as long as you can stand the pain of getting trashed over and over...
The game will feature both single player and a cross-platform multiplayer modes. In both modes you will have a choice of allowing the use of the weapons with or without restrictions to create your preffered mix of racing and combat. With the handling model balancing between spectacularity and physics Rascal Rider gameplay provides fun and rewarding racing experience.
The game will be released on PC, Mac and Linux as well as on mobile platforms like iOS, Windows Phone 8 and Android, including Android based gaming systems like OUYA and NVIDIA SHIELD. The main focus in gameplay design is to provide equal fun and playabilty for all the platforms to the extent that will allow a cross-platform multiplayer online racing. Any player will be able to race on a platform of his choice with his characters and statistics accessible from every one of them.
Oculus Rift support and console versions are considered, however cannot be confirmed at the time.
The game will be set in the world of the Rascal Rider graphic novel, which will be released in episodes, revealing piece by piece, a story of a lone man struggling to fit in the disturbing world of the future. The first episode, released as a poster and a motion comics trailer, reveals the events leading to the point where the main character "restarts" his racing carrer thus creating the game setting.
cameleon-labs is an independent game developer, based in Poznan, Poland, focused on delivering interesting gameplay experience wraped in high quality,nbsp;creative content.
We are a small studio that is free to follow its own ideas, and untied with any publisher we are ready to hear from the community in order to make our games richer and more fun to play.
Working on different stuff ranging from web aplications and database solutions for corporate clients to graphic tools and big scale game modding is how our team members got their experience (Object Painternbsp; video1,nbsp; video2;nbsp; S.T.A.L.K.E.R. Lost Alpha). And now we are going to put all of it together, combined with our creativty and passion, into making some kick-ass games for you.
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