The abstract indie racing game Proun has reached one million highscores! That means people have played Proun for at least 3 million minutes so far. Those are some really big numbers!
When Proun was launched, I promised to release all the gameplay and payment statistics. Today I have released the first half: the gameplay statistics. How often did people play which game mode on which track and on which difficulty? Find out here!
Next week I will release the even more exciting complete money statistics! Proun was released as Pay What You Want, so how many people actually paid something for Proun? Find out next week on my development blog!
Finally, for those who enjoyed Proun's abstract artworks: I have released a series of separate abstract images called "Solid Motions". They are quite special, and quite strange! You can see them here, and download them in high-resolution:
Proun is a strange racing game in a world of geometric objects and large coloured surfaces. You avoid obstacles by rotating around a cable in order to gain as much speed as possible. There is no up or down; there is only the cable to which you are attached. Proun is a unique game that was inspired by early 20th century abstract artists like Kandinsky, El Lissitzky and Mondriaan. Proun has already been exhibited in several modern art museums and has been released for PC in June!
About Joost van Dongen
Joost van Dongen is a Dutch indie game creator, who has been working on Proun in his spare time for almost six years now, and is really proud that this work of love is finally complete! In his daily life, Joost is lead programmer and co-founder of Ronimo Games, the game development studio that recently announced the multiplayer craziness of Awesomenauts (Xbox360/PS3). Before that, Ronimo created the award winning side-scrolling strategy game Swords&Soldiers (PS3/Wii/PC/Mac/iPhone/iPad). When they were still students, Ronimo also made the original version of the colourful painting extravaganza De Blob. Proun, however, is a solo project that was developed by Joost in the weekends and evenings. Want to know more about Joost's adventures as a game developer? Read his blog for little bits of dev insight every week!?