Worcester, MA - 7/31/13 - Today, Play Nimbus revealed the second, third and fourth era in their upcoming mobile game, Wobbles for iOS and Android.
The second era takes players to Roman times introducing them to the aqueduct, while the third era brings players to Medieval times and introduces them to the tunnel. The aqueduct allows the Wobbles to land safely in a pool of water after a high fall, while the tunnel gives the Wobbles the ability to burrow through terrain to new locations.
Finally, the fourth era takes players to industrial times, introducing the Wobbles to the iconic fuel/lubricant of the times, Oil. Oil allows the Wobbles to slip forward at high speeds, and when combined with the other gadgets, allows for dynamic and crazy gameplay.
Last month, we revealed the first era in Wobbles, the Caveman era. In addition to the first gadget, Fire, the three gadgets we revealed today bring a new level of fun and challenge to Wobbles. The three eras introduced today collectively introduce 30 new levels to the game.
In the coming weeks, wersquo;ll be revealing the remaining two eras and their respective gadgets. Wobbles will release in August on Applersquo;s App Store for $1.99 USD with an Android release following soon after.
If you would like to request any additional assets, request an interview, be added to our reviewers list, send us your coverage, or have any additional questions please email Nick@PlayNimbus.com.
Wobbles is an upcoming mobile game for iOS and Android. Players play as a godly figure, guiding a line of adorable creatures across a landscape that you manipulate yourself using various gadgets. As players do this, they are advancing the Wobblesrsquo; civilization through the eras and advancing their technology, ultimately unlocking new gadgets for you to use.
Wobbles won theldquo;Best Entertainment Gamerdquo; award in March of 2013 at the Mass DiGI Game Challenge, hosted at the Microsoft New England Research and Development Center.
About Play Nimbus
Play Nimbus is a mobile game development team founded by a group of students at Becker College, who are focused on creating simple, yet elegant games. Founded in early 2012 during a game jam, the team has moved forward to working hard on bringing these games to life.